Combat Medic Archive
Thread: OMG,OMG Nerf CMs-These threads make me sick
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BlakeIeldan
Sun May 16, 2004 10:58 am
#1
Okay, i'm not even a CM, but come here and seeing numerous 'Nerf CMs' threads is stupid. One may ask why I come to this forum. "Keep your friends close, and your enemies closer." I beleive in this 100%. I come here to find your weaknesses. But all of this is besides the point.
I think I know a way that wouldn't nerf cms, but make them easier to compete with. Give poisons and diseases an attribute that doesn't make throwing it hit 100%. You would have to craft poisons and diseases to have good hit rates. It doesn't even have to be a low hit rate. I think 75% would be THE LOWEST you could get. I think this would take all these nerf threads away.
You would have the ability to get a 100% hit rate, but with reducing the oother stats on the poison. This way you could carry a batch of 100% hit rate poisons for the first strike in a battle. Then have a batch of 85% hit rates with better strength for during the battle.
Thoughts? Flaws in to hit rate for poisons?
Mild-Breeze-Trooper
Sun May 16, 2004 11:43 am
#3
Only potency comes out to low. My worst C-poisons come out at 98 potecy without experimenting by just using good resources when designing the subcomps. And I bet there are better results. (My old batch for example landed on 104 pot)
I think potency could survive a lowering, or an increase in resists.
Kaynab
Sun May 16, 2004 1:17 pm
#4
Mild-Breeze-Trooper wrote:Only potency comes out to low. My worst C-poisons come out at 98 potecy without experimenting by just using good resources when designing the subcomps. And I bet there are better results. (My old batch for example landed on 104 pot)
I think potency could survive a lowering, or an increase in resists.
What he said.
The potency on my Cs is 120 without experimentation in the final build. I think my Bs are around 110 and my As have a potency of around 98. This is with using ADMs that are about 64 potency, 102 or so duration. I could seriouly up the potency quite a bit if I dropped the duration, although at this point I have yet to have someone resist anything except for an A disease.
oblivion3134
Sun May 16, 2004 7:16 pm
#5
Meh...my Cs come out to 125 pot unexperimented.
Anyway, really, a precentage of that sort is more or less as good as none under the current system since poison can be reapplied a few seconds later. Also, in PvP....85% is too high to have someone counting on it missing. Unless the chance of getting hit is like 1 in 10, it isnt the effort to care about.
Anyway, really, a precentage of that sort is more or less as good as none under the current system since poison can be reapplied a few seconds later. Also, in PvP....85% is too high to have someone counting on it missing. Unless the chance of getting hit is like 1 in 10, it isnt the effort to care about.
Kaynab
Sun May 16, 2004 7:27 pm
#6
Yeah I don't experiment on them either. I think the recent batch was between 123 and 129 or so. I try to keep my ADMs 60+ potency, 100+ duration.
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