Combat Medic Archive
Thread: 75% damage reduction is in order...
Read this and see another splendid example of why CM's needs to be nerfed ....
http://forums.station.sony.com/swg/board/post?board.id=combat_medic&message.reply_to_id=30354
MCM/MR should not be able to solo krayts or killsteal larger groups at the krayts...
Xenozx
Go away because you do not understand. First, I do not think CM can cure disease. Thats master doc. I don't know because I'm both and Im at work. Second, we are very weak in pve and we spend more points than pretty much any pure combat profession. I'm aware of the usual arguments there. Third as has been stated, the piece that probably needs balanced is the range. I have very little defense against pretty much anyone.No defensive mods really. Our tick is slow and with the proper chef food and spices you could easily catch me with the 4 second delay you have on me.
Resources are very hard to find at this point. So the new combat medics dont have the huge ticks.. At least I don't. The preparation needed for my character to be effective is high. You dont have to make your gun or the bullets that you put into it.If I spend all this time gathering resources and making poisons, Factories etc. And joe pistoleer comes along with his 92 points and destroys me every time and you think that its right because I am suppose to be a "support" class, then you should walk a day in my shoes.
I know how it is to be poisoned by a cm. It was much more frustrating to be kited to death as a mhs. However, I still had my pve. You take the pvp away from us then we are worthless. The devs gave us poison for a reason. It should be effective..
Message Edited by Morath360 on 04-20-2004 06:45 AM
Marek102 wrote:
Since with Spider Venom CM can make 3x stronger poison/disease, 75% would do nothing but bring back CM to pre-spider venom days.
It would also make any non-spider venom poison/disease useless.
I think it would make more sense for Dev to bring down spider venom a bit instead of putting 75% on all CM most of whom don't use spider venom but I've seen stranger things happen especially from SoE.
/waves hand at marek102
venom was nerfed
The most recent one I've purchased was around power 275. Is that before or after nerf?
Loonytic wrote:
/waves hand at marek102
venom was nerfed
Xenozx wrote:
also you have the ability to do away with both poisons and diseases and can over time build up tremendous damage also if you get nerfed and also if you get nerfed in pve so forget about trying to sneak away and out of the searchlight - you need to feel the nerfstick....
Xenozx
Curing poison and disease is a Doctor skill, not a Combat Medic skill. If you're going to call for a nerf, please at least get the facts right.
As far as a 75% reduction is concerned, it would be the same as removing poisons altogether because the damage would be so low that it would be regenerated before the next tick. The truth is that poison damage is right where it should be for PVP, and too low for PVE. The uber spider venoms were nerfed within a couple days of the Geonosian Lab going live. Most combat medics are hard pressed to make a 700 tick poison.
TheIllien wrote:
I request a 75% reduction in "Nerf CM" posts.
/sign
I also request that spider poison is made freely aviable to all CMs upon achievement of the Master rank.