Combat Medic Archive

Thread: 75% damage reduction is in order...

Xenozx
Tue Apr 20, 2004 5:52 am
#1

This class needs to be balanced as for pvp purposes. The damage they do range from 400-1000 per tick and I know what I speak of as I pvp a lot. So to make sure that there is much fun in pvp you have to add the 75% reduction to this class. I am aware of rhen's post and that he thinks it would bring you low on damage dealing - well this class is not a pure fighting class you should not be able to deal as heavy punishment as you can. Combat medics get terrainnegotiation and ranged heals + the ability to mindheal teammembers so you already have tons of abilities not to mention some small amounts of defenses and such. Every other combat class has one purpose only and that is fight fight fight fight and still these classesmanagepoorlycompared to cm's - dot's should never be as high or even higher than direct damage or they are way too powerfull - other proffessions used to have bleeds but they are goooone....


also you have the ability to do away with both poisons and diseases and can over time build up tremendous damage also if you get nerfed and also if you get nerfed in pve so forget about trying to sneak away and out of the searchlight - you need to feel the nerfstick....


Xenozx
Xenozx
Tue Apr 20, 2004 6:11 am
#2

Read this and see another splendid example of why CM's needs to be nerfed ....


http://forums.station.sony.com/swg/board/post?board.id=combat_medic&message.reply_to_id=30354



MCM/MR should not be able to solo krayts or killsteal larger groups at the krayts...


Xenozx


Xenozx
Tue Apr 20, 2004 6:16 am
#3

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=30710


Try read this thread also - your digging your own grave...
Morath360
Tue Apr 20, 2004 6:29 am
#4



Go away because you do not understand. First, I do not think CM can cure disease. Thats master doc. I don't know because I'm both and Im at work. Second, we are very weak in pve and we spend more points than pretty much any pure combat profession. I'm aware of the usual arguments there. Third as has been stated, the piece that probably needs balanced is the range. I have very little defense against pretty much anyone.No defensive mods really. Our tick is slow and with the proper chef food and spices you could easily catch me with the 4 second delay you have on me.


Resources are very hard to find at this point. So the new combat medics dont have the huge ticks.. At least I don't. The preparation needed for my character to be effective is high. You dont have to make your gun or the bullets that you put into it.If I spend all this time gathering resources and making poisons, Factories etc. And joe pistoleer comes along with his 92 points and destroys me every time and you think that its right because I am suppose to be a "support" class, then you should walk a day in my shoes.


I know how it is to be poisoned by a cm. It was much more frustrating to be kited to death as a mhs. However, I still had my pve. You take the pvp away from us then we are worthless. The devs gave us poison for a reason. It should be effective..


Message Edited by Morath360 on 04-20-2004 06:45 AM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Loonytic
Tue Apr 20, 2004 6:43 am
#5


I think someone got killed by a combat medic today


oh that a great thread you post up about those pre-nerf spider venom poisons thats some great stuff, I'm very envious its a shame they nerfed it.
Rebnuzzle
Tue Apr 20, 2004 6:49 am
#6

lol its not soo easy to solo krayts with this combo as with riflemen/swordsmen tka 4004 and novice medic


jessyy



Jessyy........Way to MFencer/Mdoc
Vendor for CM/Doc resources
location: Fort Knox/Tatoinne 5685 4356

-=RBI=-
Join us if you are a german imperial RP player.
Marek102
Tue Apr 20, 2004 7:31 am
#7

Since with Spider Venom CM can make 3x stronger poison/disease, 75% would do nothing but bring back CM to pre-spider venom days.


It would also make any non-spider venom poison/disease useless.


I think it would make more sense for Dev to bring down spider venom a bit instead of putting 75% on all CM most of whom don't use spider venom but I've seen stranger things happen especially from SoE.
Loonytic
Tue Apr 20, 2004 7:45 am
#8






Marek102 wrote:

Since with Spider Venom CM can make 3x stronger poison/disease, 75% would do nothing but bring back CM to pre-spider venom days.


It would also make any non-spider venom poison/disease useless.


I think it would make more sense for Dev to bring down spider venom a bit instead of putting 75% on all CM most of whom don't use spider venom but I've seen stranger things happen especially from SoE.







/waves hand at marek102


venom was nerfed

Marek102
Tue Apr 20, 2004 9:20 am
#9






Loonytic wrote:



/waves hand at marek102


venom was nerfed





The most recent one I've purchased was around power 275. Is that before or after nerf?


If it is before nerf, would you happen to know what is the average power of new ones?
Obata
Tue Apr 20, 2004 9:20 am
#10






Xenozx wrote:


also you have the ability to do away with both poisons and diseases and can over time build up tremendous damage also if you get nerfed and also if you get nerfed in pve so forget about trying to sneak away and out of the searchlight - you need to feel the nerfstick....


Xenozx






Curing poison and disease is a Doctor skill, not a Combat Medic skill. If you're going to call for a nerf, please at least get the facts right.


As far as a 75% reduction is concerned, it would be the same as removing poisons altogether because the damage would be so low that it would be regenerated before the next tick. The truth is that poison damage is right where it should be for PVP, and too low for PVE. The uber spider venoms were nerfed within a couple days of the Geonosian Lab going live. Most combat medics are hard pressed to make a 700 tick poison.





Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Morath360
Tue Apr 20, 2004 9:24 am
#11

I know I can't.. Yet..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
TheIllien
Tue Apr 20, 2004 10:21 am
#12

I request a 75% reduction in "Nerf CM" posts.



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Mild-Breeze-Trooper
Tue Apr 20, 2004 10:33 am
#13



TheIllien wrote:
I request a 75% reduction in "Nerf CM" posts.



/sign
I also request that spider poison is made freely aviable to all CMs upon achievement of the Master rank.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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