Combat Medic Archive
Thread: Poll/Questionaire: would you be willing to take PVP damage reduction for PVE damage bonus?
and for the purpose of this discussion.. let's just say that it's 'doable' by the dev team and not a serious PITA because it's tied in with all the rest of the healing code
ok.. so here's the general idea.. we take a 50% pvp reduction for a 200% increase in PVE..
conceptually do you like the idea? eg: no it sux rox
which numbers would you alter to which percentages? eg: 33% pvp reduction for 300% PVE increase
what issues can you see this causing to PVE?
what issues can you see this causing to PVP?
do you have a better method of 'balancing CM abilities to both PVE/PVP scenarios'?
other comments?
ok.. that's it.. i'm looking forward to all constructive comments..
trolls.. stay under the bridge.. or go eat a child or whatever it is that you do..
-sig idea:
If fire is supposed to be the only way to keep a troll from regenerating... why are they always so anxious to get into flame wars?
the PvP issue is already 'fixed' (broken to some, nerfed to others)
there is no way CMs should have to suffer MORE PvP loss to get the PvE damage the class should have started with.
Brainplay wrote:
The poisons are expensive to make especially with the rarity of the quality resources we require. It cracks me up with a doctor wants to buy a crate of ADM's when there hasn't been a decent spawn of resources in over 6 months and freaks out when I give him/her a huge pricetag. For very tough npc's like DWB orKrayts then sure, chuck those blue glowies. Otherwise you're wasting some good stuff.
Brainplay wrote:Here's the problem with PvE. As a rifleman I can damage a low to average resistant creature for 1k-3k of damage.....PER SECOND (even high armor resist I can do 200-500 damager per second) I can do this with any number of my rifles which only have to be bought once for and incredible number of uses. Carbines comes close in second place although pistols are screwed against high armor resist mobs. On the other hand I do about 600+ damage with a single C poison or if I stack as many as possible maybe 2k damage....EVERY 10 SECONDS. Thats 1 charge per each pack and each pack has about 30+ charges depending on the subcomponents.What I'm trying to say here is that in order for our poisons to compete against 80% of the npc types in this game they'll need ALOT more than 200%. The poisons are expensive to make especially with the rarity of the quality resources we require. It cracks me up with a doctor wants to buy a crate of ADM's when there hasn't been a decent spawn of resources in over 6 months and freaks out when I give him/her a huge pricetag. For very tough npc's like DWB or Krayts then sure, chuck those blue glowies. Otherwise you're wasting some good stuff.
since you're the only one who posted numbers.. what numbers would you substitute?? what do you feel would be an acceptable 'balance'??
somerandomuser wrote:
thanks everyone for the feedback... it's appreciated.. although i'd like to hear some more opinions on the matter..
since you're the only one who posted numbers.. what numbers would you substitute?? what do you feel would be an acceptable 'balance'??
1-3k damage on my rifle. Ok lets go mid-line and say 2k per second. Every ten seconds =20k damage. Lets make a single PvE pack do half of that damage which = 10k damage PER EACH USE. Yeah I'd take a 50% reduction if I had some PvE packs that did 10k per tick.
Poisons currently do NOT contribute to the damage log which determines whether or not you get to loot an NPC or not so ninja looting isn't an issue. 10K per tick would NOT be the number used in PvP. Instead my 600 per tick C's would be 300's instead. Hell give me a PvE only poison schematic if it makes everyone feel better.
Take in mind one other thing. Combat Medic is a hybrid profession. Yeah hybrid. It cost TWICE as many points as ANY elite combat profession so lets not hear any crap about comparing TK vs. krayt dragons here. As an MCM / Mrifles I dont even have the 6 points to pick up novice doctor to heal states or those godly defenses like melee stackers. My stuff is hand crafted and has 30-40 uses per pack. Everyone elses weapons are hand crafted and last how many uses? Yeah thats what I thought.