Combat Medic Archive

Thread: Poll/Questionaire: would you be willing to take PVP damage reduction for PVE damage bonus?

somerandomuser
Tue Sep 07, 2004 4:54 am
#1

ok first.. it's just an idea.. it might be good.. it might not.. that remains to be seen.. so don't get irate.. it's just an idea

and for the purpose of this discussion.. let's just say that it's 'doable' by the dev team and not a serious PITA because it's tied in with all the rest of the healing code


ok.. so here's the general idea.. we take a 50% pvp reduction for a 200% increase in PVE..


conceptually do you like the idea? eg: no it sux rox
which numbers would you alter to which percentages? eg: 33% pvp reduction for 300% PVE increase
what issues can you see this causing to PVE?
what issues can you see this causing to PVP?
do you have a better method of 'balancing CM abilities to both PVE/PVP scenarios'?
other comments?

ok.. that's it.. i'm looking forward to all constructive comments..

trolls.. stay under the bridge.. or go eat a child or whatever it is that you do..


-sig idea:
If fire is supposed to be the only way to keep a troll from regenerating... why are they always so anxious to get into flame wars?




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Pahdbacca
Tue Sep 07, 2004 1:32 pm
#2

No.


Having to experiment on range to 'maybe' be able to throw 64m and to experiment on potency (spending around 7 pts to get a poison to stick 50% of the time vs a well made B resist) is damage reduction enough in my book.


CMs need a damage boost in PvE, without having to pay for it in PvP.


I this is not an option at this time, it would be nice in CMs had the ability to treat ONE of the state effects seen in combat.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
NeoEcks
Tue Sep 07, 2004 1:57 pm
#3

i am going to have to agree with Pahdbacca.

the PvP issue is already 'fixed' (broken to some, nerfed to others)

there is no way CMs should have to suffer MORE PvP loss to get the PvE damage the class should have started with.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Happymob
Tue Sep 07, 2004 6:00 pm
#4

I would have supported this before the area cures were introduced. With the area cures, half strength poisons would not be useful enough in PvP (even if all cures were also cut to half strength) given the relative ease with which they are cured by any competent doc.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Brainplay
Wed Sep 08, 2004 6:17 am
#5

Here's the problem with PvE. As a rifleman I can damage a low to average resistant creature for 1k-3k of damage.....PER SECOND (even high armor resist I can do 200-500 damager per second) I can do this with any number of my rifles which only have to be bought once for and incredible number of uses. Carbines comes close in second place although pistols are screwed against high armor resist mobs. On the other hand I do about 600+ damage with a single C poison or if I stack as many as possible maybe 2k damage....EVERY 10 SECONDS. Thats 1 charge per each pack and each pack has about 30+ charges depending on the subcomponents.


What I'm trying to say here is that in order for our poisons to compete against 80% of the npc types in this game they'll need ALOT more than 200%. The poisons are expensive to make especially with the rarity of the quality resources we require. It cracks me up with a doctor wants to buy a crate of ADM's when there hasn't been a decent spawn of resources in over 6 months and freaks out when I give him/her a huge pricetag. For very tough npc's like DWB orKrayts then sure, chuck those blue glowies. Otherwise you're wasting some good stuff.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Kharrissa
Wed Sep 08, 2004 6:37 am
#6

Yes.
Mustelafuro
Wed Sep 08, 2004 10:31 am
#7

No way, I won't give up any pvp damage. As it is we have to work harder to get em to stick, so that cuts down on the strength since we put exp into potency more than before. And with the area cures, a decent pvp groupd doc can easily counter a cm. I can deal with that, let the combat types kill the doc, then I can whoop a$$ so to speak


Pve is terrible, as a md/mcm, all I can do is use good stuff to poison up those jantas, then sit back and heal myself until they get low enuff for my uber rifles 4 skills can kill em....lol Course then I got to spend 10 mins shooting at the statue. Basically I don't run missions for the money, I usually skip the statue, but it is nice to kill stuff for loot. And like last nite, I was grinding faction and it took me all night to get what my wife got in an hour and a half as fencer. It just takes us too long to kill stuff.


Now you cm's with rifleman or something, should be fine, but you can't really use your cm skills much. Soon as we can find a way to attack lairs with a bio weapon.......lol wouldn't that be nice.


hehe
Pahdbacca
Wed Sep 08, 2004 11:02 am
#8






Brainplay wrote:


The poisons are expensive to make especially with the rarity of the quality resources we require. It cracks me up with a doctor wants to buy a crate of ADM's when there hasn't been a decent spawn of resources in over 6 months and freaks out when I give him/her a huge pricetag. For very tough npc's like DWB orKrayts then sure, chuck those blue glowies. Otherwise you're wasting some good stuff.






I tell them i will make the schematic for free if they bring me the resources. I have yet for anybody to take me up on the offer. "how much are those crates again?"



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
somerandomuser
Wed Sep 08, 2004 5:06 pm
#9

thanks everyone for the feedback... it's appreciated.. although i'd like to hear some more opinions on the matter..



Brainplay wrote:
Here's the problem with PvE. As a rifleman I can damage a low to average resistant creature for 1k-3k of damage.....PER SECOND (even high armor resist I can do 200-500 damager per second) I can do this with any number of my rifles which only have to be bought once for and incredible number of uses. Carbines comes close in second place although pistols are screwed against high armor resist mobs. On the other hand I do about 600+ damage with a single C poison or if I stack as many as possible maybe 2k damage....EVERY 10 SECONDS. Thats 1 charge per each pack and each pack has about 30+ charges depending on the subcomponents.
What I'm trying to say here is that in order for our poisons to compete against 80% of the npc types in this game they'll need ALOT more than 200%. The poisons are expensive to make especially with the rarity of the quality resources we require. It cracks me up with a doctor wants to buy a crate of ADM's when there hasn't been a decent spawn of resources in over 6 months and freaks out when I give him/her a huge pricetag. For very tough npc's like DWB or Krayts then sure, chuck those blue glowies. Otherwise you're wasting some good stuff.





since you're the only one who posted numbers.. what numbers would you substitute?? what do you feel would be an acceptable 'balance'??




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Mantherean
Thu Sep 09, 2004 12:30 am
#10

Heck No! CM is made for PVP. No more reductions!



Rowak - Retired
"So long and thanks for all the fish SOE!"
Rhowak - Undead Rogue, Laughing Skull, Horde
Brainplay
Thu Sep 09, 2004 4:22 am
#11






somerandomuser wrote:
thanks everyone for the feedback... it's appreciated.. although i'd like to hear some more opinions on the matter..



since you're the only one who posted numbers.. what numbers would you substitute?? what do you feel would be an acceptable 'balance'??




1-3k damage on my rifle. Ok lets go mid-line and say 2k per second. Every ten seconds =20k damage. Lets make a single PvE pack do half of that damage which = 10k damage PER EACH USE. Yeah I'd take a 50% reduction if I had some PvE packs that did 10k per tick.


Poisons currently do NOT contribute to the damage log which determines whether or not you get to loot an NPC or not so ninja looting isn't an issue. 10K per tick would NOT be the number used in PvP. Instead my 600 per tick C's would be 300's instead. Hell give me a PvE only poison schematic if it makes everyone feel better.


Take in mind one other thing. Combat Medic is a hybrid profession. Yeah hybrid. It cost TWICE as many points as ANY elite combat profession so lets not hear any crap about comparing TK vs. krayt dragons here. As an MCM / Mrifles I dont even have the 6 points to pick up novice doctor to heal states or those godly defenses like melee stackers. My stuff is hand crafted and has 30-40 uses per pack. Everyone elses weapons are hand crafted and last how many uses? Yeah thats what I thought.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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