Combat Medic Archive
Thread: Quick question on a template :)
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NeoEcks
Tue Sep 07, 2004 2:05 pm
#1
you cannot master both, so if you did that type of template i would suggest you go 4404 in Combat Medic. you get extra efficency, mind healing, terrain negotiation and medicine use with that template. you would just have to buy all your combat meds.
assuming you focused on mind as per your swordsman, you can add your mind poisons for extra DOTs
you would do just fine
assuming you focused on mind as per your swordsman, you can add your mind poisons for extra DOTs
you would do just fine
Process
Tue Sep 07, 2004 7:48 pm
#2
im currently a tkm/cm 4-4-0-4 and it works well in pvp and pve besides the constant flames u get.... find yourself some good recources and a good 12 point cm or 1 with the stuff to make a nice 1k mind tick poison and ur set =P
misfitd0g
Wed Sep 08, 2004 12:26 am
#3
i have been looking at this for awile now
is anyone a master swordsman / combat medic ?(not necessarly master)
how do you like it pvp vs pve ?
LOBIS 
Ilatzimep
Wed Sep 08, 2004 8:37 am
#4
Personally I like Master Carbineer/MCM. Very effective when done right
Get some states on em, plus a few nasty poisons or diseases. They'll be having nightmares 
Mmaxx
Wed Sep 08, 2004 8:53 am
#5
Up until a couple days ago I was a 4004 CM / Master swords / 3000 doc. Got all glowy and had to change a couple things... so I am that no longer but that template works great for PVE. Master swords is great for PVE on it's own and when you take on some of the big dogs (Krayt, GDK, NS elders), CM is a big boost. The doc portion is mainly for the state heals but it can cure poisons (with a couple doses) and use low med use fire blankets.
I haven't PVPed in a while but I had this setup with Master Fencer instead of swords and it worked well. Can't see why having a great mind bleed and hit would be poor in PVP.
If you do dable in CM go 4004 as a minimum. 4404 is fine as well if mind heals (for your group, not you) is what you want. Don't bother looking at CM if you aren't prepared to at least invest 4004. It isn't worth the points otherwise.
misfitd0g
Thu Sep 09, 2004 4:58 pm
#6
thanks for the info all ok lets say if i go 4404 combat medic , what med use diseases and poisons can i uses and what is avg strength to them ?
TheBane
Thu Sep 09, 2004 6:24 pm
#7
Im MPistoleer/MCM
its fun.
I am curious the difference between 4404CM and MCM right now myself, if anyone can elaborate on this some more, it would help alot.
Cause MPistoleer and MSwordsman is two different worlds. I chose MPistoleer because it has decent defenses, decent damage (with a beastlyde-10), decent short range modifiers. Its major downfall happens to be its lack of working, or even decent speacials. I just spam fanshot like a mofo hoping I hit the mind pool a couple times on the area of enemies i just area poisoned
.
But id love to get Mswordsman or Mfencer if the downfall on CM4404 isnt that bad.
its fun.
I am curious the difference between 4404CM and MCM right now myself, if anyone can elaborate on this some more, it would help alot.
Cause MPistoleer and MSwordsman is two different worlds. I chose MPistoleer because it has decent defenses, decent damage (with a beastlyde-10), decent short range modifiers. Its major downfall happens to be its lack of working, or even decent speacials. I just spam fanshot like a mofo hoping I hit the mind pool a couple times on the area of enemies i just area poisoned
But id love to get Mswordsman or Mfencer if the downfall on CM4404 isnt that bad.
Pahdbacca
Thu Sep 09, 2004 6:41 pm
#8
Difference in 4404CM and master right now is this.....
12.5% damage per tic
4 meters in range (I throw 48m rated packs 60m)
and the inability to use area C poisons that are fully experimented for damage. You can make some thate are slightly better than Bs, but not by much.
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