Combat Medic Archive

Thread: Old Complaint

Taurant
Tue Nov 16, 2004 6:48 am
#1

<mini rant on>

Ok so here I am a budding Master Rifleman already carrying Master Combat Medic and I'm looking for a way to help my guildies more in PvP. How do I do that? Well I thought maybe buying some supposedly Uber Long Range big Area Poison might enable me to further add DPS and some killer Hurtin to mah Enemies whilst the tanks hold em. Sounds great eh?

Whelp I up and find a bargain of a deal in some 40 range 30 area Mind Poison C with some good Pot/eff stats.(ticked for 771) Go and test this in PvE and lo and behold! I was able to toss these at a cluster of foes at <drums> 48m! Yep. 8m for my trouble of Mastering Combat Medic. 8 WHOOOOLE Meters. And the AoE sucked as well. Yeah it was only 30m on the range but I was thinking it might have hit all the critters that were standing on top of each other successfully hitting them at least.

<mini rant off>


Anyway. Texdo we have any clue if this is going to be fixed at all? 8 Whooooole Meters for a Difficult prof to master and not getting something resembling a bonus in the range is a bit ridiculous.



Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
vortexala
Tue Nov 16, 2004 9:19 am
#2

#5 on the issues list submitted to the Devs.


What happens now is up to them.



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jkray8472
Tue Nov 16, 2004 6:16 pm
#3


Taurant wrote:
8 Whooooole Meters for a Difficult prof to master and not getting something resembling a bonus in the range is a bit ridiculous.





Lol, are you in the right forum? CM is not difficult to master...it's among the easiest!



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"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Werptik
Tue Nov 16, 2004 8:07 pm
#4

Tedious - and can be expensive - but not hard.



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jkray8472
Tue Nov 16, 2004 11:07 pm
#5

Just spam AoE poisons on a group of durnis, or perhaps areastims in a room full of tumbling guildies. 45 minutes of crafting for the crafting line. Piece of cake!



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
PsionicHawk
Tue Nov 16, 2004 11:21 pm
#6

I have to agree that it's easy to master (45 min sounds a little brief for the crafting line, although it's been quite awhile for me ).


Skill Point Intensive would have been a better choice of words.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Taurant
Wed Nov 17, 2004 6:35 am
#7

Pardon that. Let me rephrase the difficult to Master with what I meant. One of the Highest SP cost Proffesions to Master. Well pretty much the same cost as BH and Commando but you get my drift. The point being we should have more of a reward for actually Mastering the proffesion in this particular skill.



Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
Ischaria
Wed Nov 17, 2004 8:34 am
#8

Well the mod is a bit shafted - granted, but we can outheal docs, mind heal, and apply DoT's so the extra 29 SP for extra healing and even dishing out some damage - well worth it.



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