Combat Medic Archive
Thread: /applyFire? /applyHealOverTime? /rezzPlayer?
What do you all think about the ability to inflict fire? To me it would make a little more sense to be able to deal out this type of damage.
- Maybe have it so that they fire packs have the same stats as a disease pack, EXCEPT that they have maybe 1/2 the effectiveness
- Being that, instead of doing 200ish wounds every 10 seconds it would tick for about 100 (personally I wanna fry some people) but maybe just that so that it does not get over balanced
- In a fast paced word of PvP, diseases are inpractical (less they are just god awfully powerful). It takes 40 seconds for them to deal 200 wounds (assuming avg stats with no venom).
- Doctors can still cure it in one tick
What do you all think about the ability to Apply a Heal Over Time (HOT)? This idea came from my friend Khaydin of Wanderhome
- It would be a very useful trait to have, not necessarily like a buff but rather in combat toss an Area HOT and every 10 seconds (or more i guess) it would inflict a heal on your group.
- It would give CMs more of the support role in addition to their offensive role.
What do you all think about the ability to Rezz a player (with stipulations)? This idea I'm sure has been in debate for a long time now
- Make it like /healMind
- It gives a lot more wounds though, making it impractical to more than a couple of times
- It would also give the rezzed player really bad wounds as well, but the would be alive at least and the CM could then use the heal/action wound packs to heal them, again enforcing the medic portion of the title "Combat Medic"
- Of course a doctor could and should be able to rezz better than a CM
- Maybe even make it like force of will, like there will be a chance for a failed rezz and the player has to clone
I have submitted my ideas before, but not directly to the community in a thread like this. I would just like some general feedback to see if my brethren feel that these ideas could be fair, broaden the range of a cm from just /heal /applyPoison to more diverse areas, and keep the profession in line and balanced with the rest.
Thanks you for your time and I appreciate your comments.
Brainplay wrote:
Please refer to texxies post on "Specials" which is where this is already being discussed.
posted it there i believe...(or some other post similar to it)
Message Edited by JediForceSeeker on 11-16-2004 04:11 PM
Ellenore wrote:
I think that we shall leave fire to commandos, and for the other stuff heal over times might be cool but I think we have to wait for combat upgrade/fix/revamp/balance/whatever and see what devs does for us.
The better question is, Is this the official term for it now: "combat upgrade/fix/revamp/balance/whatever" I kinda like that, it's very comprehensive.
Phonelesscord wrote:
Just as a point, COmbat medics shouldn't really dole out fire... it really doesn;t have anything to do with being a medic. Now, if this game included alchemist..... *hopeful*
heh, nah then the cheff's would be in an uproar....moltov cocktails and such you know ![]()
Anyhow, as i've stated about 100 times before(since beta) CM's would realy benifit from a CM weapons cert....Nothing spectacular, just a novelty option for CM's
Heal over time will be realy desired if they obliviate the current form of doc buffs in the CU like is expected......but i wouldn't expect it right away, they probably don't want to trade one cheese for another brand ![]()
Res......ummm.......I'll claim neutrality on this one for now....it would be nice, but i won't die without it ![]()