Combat Medic Archive

Thread: /applyFire? /applyHealOverTime? /rezzPlayer?

alucard82
Wed Nov 10, 2004 12:39 pm
#1

What do you all think about the ability to inflict fire? To me it would make a little more sense to be able to deal out this type of damage.



  • Maybe have it so that they fire packs have the same stats as a disease pack, EXCEPT that they have maybe 1/2 the effectiveness

  • Being that, instead of doing 200ish wounds every 10 seconds it would tick for about 100 (personally I wanna fry some people) but maybe just that so that it does not get over balanced

  • In a fast paced word of PvP, diseases are inpractical (less they are just god awfully powerful). It takes 40 seconds for them to deal 200 wounds (assuming avg stats with no venom).

  • Doctors can still cure it in one tick

What do you all think about the ability to Apply a Heal Over Time (HOT)? This idea came from my friend Khaydin of Wanderhome



  • It would be a very useful trait to have, not necessarily like a buff but rather in combat toss an Area HOT and every 10 seconds (or more i guess) it would inflict a heal on your group.

  • It would give CMs more of the support role in addition to their offensive role.

What do you all think about the ability to Rezz a player (with stipulations)? This idea I'm sure has been in debate for a long time now



  • Make it like /healMind

  • It gives a lot more wounds though, making it impractical to more than a couple of times

  • It would also give the rezzed player really bad wounds as well, but the would be alive at least and the CM could then use the heal/action wound packs to heal them, again enforcing the medic portion of the title "Combat Medic"

  • Of course a doctor could and should be able to rezz better than a CM

  • Maybe even make it like force of will, like there will be a chance for a failed rezz and the player has to clone

I have submitted my ideas before, but not directly to the community in a thread like this. I would just like some general feedback to see if my brethren feel that these ideas could be fair, broaden the range of a cm from just /heal /applyPoison to more diverse areas, and keep the profession in line and balanced with the rest.


Thanks you for your time and I appreciate your comments.




[ Vix Acworth ][ Rays Hope ][ Famine ]
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Ellenore
Thu Nov 11, 2004 1:18 am
#2

I think that we shall leave fire to commandos, and for the other stuff heal over times might be cool but I think we have to wait for combat upgrade/fix/revamp/balance/whatever and see what devs does for us.



Ellen
Selling high quality pharma 4 stims and area stims
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Brainplay
Thu Nov 11, 2004 5:26 am
#3

Please refer to texxies post on "Specials" which is where this is already being discussed.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Phonelesscord
Thu Nov 11, 2004 9:52 pm
#4

Just as a point, COmbat medics shouldn't really dole out fire... it really doesn;t have anything to do with being a medic. Now, if this game included alchemist..... *hopeful*



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alucard82
Sat Nov 13, 2004 1:27 am
#5






Brainplay wrote:

Please refer to texxies post on "Specials" which is where this is already being discussed.






posted it there i believe...(or some other post similar to it)



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


Planetstalker
Sat Nov 13, 2004 5:55 am
#6

cant say I like any of the ideas /shrug.



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JediForceSeeker
Tue Nov 16, 2004 4:11 pm
#7


I think the idea of Area Wound heals would be nice, i think they should switch area cures to CMs too.



EDIT:Spelling edit.

Message Edited by JediForceSeeker on 11-16-2004 04:11 PM




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



SeanBlader
Sat Nov 20, 2004 12:39 pm
#8






Ellenore wrote:
I think that we shall leave fire to commandos, and for the other stuff heal over times might be cool but I think we have to wait for combat upgrade/fix/revamp/balance/whatever and see what devs does for us.





The better question is, Is this the official term for it now: "combat upgrade/fix/revamp/balance/whatever" I kinda like that, it's very comprehensive.




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JediQuic
Sun Nov 21, 2004 1:31 pm
#9






Phonelesscord wrote:

Just as a point, COmbat medics shouldn't really dole out fire... it really doesn;t have anything to do with being a medic. Now, if this game included alchemist..... *hopeful*







heh, nah then the cheff's would be in an uproar....moltov cocktails and such you know



Anyhow, as i've stated about 100 times before(since beta) CM's would realy benifit from a CM weapons cert....Nothing spectacular, just a novelty option for CM's Heal over time will be realy desired if they obliviate the current form of doc buffs in the CU like is expected......but i wouldn't expect it right away, they probably don't want to trade one cheese for another brand


Res......ummm.......I'll claim neutrality on this one for now....it would be nice, but i won't die without it

tommotX
Mon Nov 22, 2004 10:29 pm
#10

they all sound awesome...although i dont think the fire thing could ever happen lol



Amen~Ra
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