Combat Medic Archive
Thread: Medicine Experimentation
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Thorgan2
Mon Oct 06, 2003 10:28 am
#1
Does Medicine Experimentation stack with Combat Medicine Experimentation for the purpose of experimenting poisons and diseases?
Greech
3,0,0,0 Brawler
Bria
Lightburn
Thu Dec 09, 2004 3:12 am
#3
I have +16 and have only 1 point of clothing left, currently there is a lot of medicine experimentation about +5 +5 and a +7
I wanted to know should i go for the +7 or will +20 be exacly the same as +23? Please respond as they auctions are going to end soon
Thanks in advance and please respond with yes it will help a lot or etc k i have the money to buy em
I wanted to know should i go for the +7 or will +20 be exacly the same as +23? Please respond as they auctions are going to end soon
Thanks in advance and please respond with yes it will help a lot or etc k i have the money to buy em
BraindG
Thu Dec 09, 2004 4:01 am
#4
Lightburn wrote:
I have +16 and have only 1 point of clothing left, currently there is a lot of medicine experimentation about +5 +5 and a +7
I wanted to know should i go for the +7 or will +20 be exacly the same as +23? Please respond as they auctions are going to end soon
Thanks in advance and please respond with yes it will help a lot or etc k i have the money to buy em
go for the +5,
yoiu only really need a +4 to make +20 which = 12pt Doc
Obata
Thu Dec 09, 2004 2:15 pm
#7
The extra +3 will help your experimentation rolls. It's your call whether or not that's worth the extra money.
Orbac
Sat Dec 11, 2004 6:51 pm
#8
I think it will go up to +25 , but you only get a box at ,per.-10 points ,so keep that in mind.
Marrow1
Sun Dec 12, 2004 10:31 am
#9
Obata wrote:
The extra +3 will help your experimentation rolls. It's your call whether or not that's worth the extra money.
I am not so sure that this is true. I have never noticed a difference in the number of great/amazings sucesses while I have my doc outfit on vs not having it on. I would love to see any data suggesting that the exp. points from CA's do anything for the success rolls.
Rawhes
Sun Dec 12, 2004 5:39 pm
#10
im pretty sure the extra points dont make a difference. its medicine assembly that increases it.
mattco71
Sun Dec 12, 2004 6:00 pm
#11
i am on kettemoor and looted a +5 tape, and i know that prices vary from server to server.
How much would a +5 fetch on your server though? I am thinking of auctioning it because i really only make packs for my use and am not too worried about the extra points. Just wondering what a good starter bid would be on it.
How much would a +5 fetch on your server though? I am thinking of auctioning it because i really only make packs for my use and am not too worried about the extra points. Just wondering what a good starter bid would be on it.
Rere
Sun Dec 12, 2004 6:11 pm
#12
mattco71 wrote:
i am on kettemoor and looted a +5 tape, and i know that prices vary from server to server.
How much would a +5 fetch on your server though? I am thinking of auctioning it because i really only make packs for my use and am not too worried about the extra points. Just wondering what a good starter bid would be on it.
People usuallymanage to getabout 1.5 to 2 mill per point for any med experimentation tape over +3.
In Bloodfin, a +5 tapeusually starts at a6-8 mill min with a 12-15mill buyout.
Ojes
Sun Dec 12, 2004 7:03 pm
#13
Back when I was buying med exp tapes, I would gladly have bought out a +5 tape for 15mil (on Flurry).
If I were you, I would place it on the forums with a 5mil minimum, and no buyout. Just let the market decide how much it is worth. If you want to include a buyout, then I would place it at 20mil...
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