Combat Medic Archive

Thread: Any Q's?

Cruseydr
Thu Jun 26, 2003 7:57 pm
#1

Since I've got nothing better to do waiting for the servers to come back up (other than finishing the Da Vinci Code), does anyone have any questions about Combat Medics?



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Barlin
Thu Jun 26, 2003 8:58 pm
#2

I've got a few... as a starting profession is it best to start Medic, or Artisan for the surveying tools. etc?


In the manual it states that "at first" you need to be at close range to heal a person. Which skills are needed to be trained to increase the distance you can heal from?


Is willpower our primary stat?



Thanks

MrSloth
Thu Jun 26, 2003 9:34 pm
#3

Artisan for the tools. Then you can spend 100 of your starting credits on picking up novice medic. If you go medic you'll have to buy survey tools from an artisan out of your starting credits.



Small stims, which are what medics get, have a range of 6 meters if I recall correctly. You need to be a combat medic to heal with a further range then that. Combat medics get things called ranged stims which are work pretty much like healing grenades. Depending on experimenting and how good of materials you use making them they can get a pretty big range on them.



All three mind stats are the biggies for medics. They are the ones that healing affect.




Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
BobbStanley
Thu Jun 26, 2003 10:18 pm
#4

How much time should we spend on combat? I don't want to be caught defenseless early on.

MrSloth
Thu Jun 26, 2003 10:37 pm
#5

Well you need ranged support maxed to be a combat medic and that requires a good chunk of combat xp. While getting the combat xp you should get enough xp to max weapon line in the marksman tree. That's usually good enough to be able to protect yourself. You will not be a killing machine but you won't be a push over either.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Nydes
Thu Jun 26, 2003 11:19 pm
#6

Hello =) im planning on being something like a Combat Medic / Carabineer (or pistol dunno yet)


so i got a couple of questions about combat medic


1. how effective are the ranged healing stims? are they as effective as the single target close range ones from the medic line?


2. how big is the area effect on the healing grenades


3. i hear we get abilities like poison / diesease and poison / diesease grenades, what does disease do to an enemy target?


4. what does poison do to an enemy target? (im guessing a dot) if it is a dot, how much dmg does it do? and are they worth it?


5. what weapon do you suggest for a combat medic? carbine / pistol / rifle?

Mummblyjoe
Thu Jun 26, 2003 11:52 pm
#7

My one question is this, how is it that one earns theranged support specialist xp that we need to be a combat medic? What weapons should I use? Thanks for your help.
Cruseydr
Fri Jun 27, 2003 1:05 am
#8






Nydes wrote:

Hello =) im planning on being something like a Combat Medic / Carabineer (or pistol dunno yet)


so i got a couple of questions about combat medic


1. how effective are the ranged healing stims? are they as effective as the single target close range ones from the medic line?


2. how big is the area effect on the healing grenades


3. i hear we get abilities like poison / diesease and poison / diesease grenades, what does disease do to an enemy target?


4. what does poison do to an enemy target? (im guessing a dot) if it is a dot, how much dmg does it do? and are they worth it?


5. what weapon do you suggest for a combat medic? carbine / pistol / rifle?







#1 Ranged Stim-A is equivalent to a regular Stim-A. This makes going through the ranged stims a little painful since they start out worse than the Stim-C's (or D) that you probably use. You will use both.


#3 disease inflicts wounds.. so it doesn't do anything worthwhile in PVE right now, and is kind of a grief tool in PVP. Poison is not worth the time right now, it is resisted a lot.


#4 you're better off using Healthshot2 from Master Pistol, or the equivalent from rifle/carbine. (hopefully this will change)


#5 Any weapon will work, but to start as a medic in combat a carbine or pistol will make your job easier as you will tend to be nearer to the monster and the brawlers, who will need your healing abilities.




__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Cruseydr
Fri Jun 27, 2003 1:07 am
#9






Mummblyjoe wrote:
My one question is this, how is it that one earns theranged support specialist xp that we need to be a combat medic? What weapons should I use? Thanks for your help.





No matter what weapon you use, you will recieve 10% of the xp in combat xp.


ie, when you kill a womp rat outside Mos Eisley as a newbie, you will get about 100weapon xp and 10 combat xp.




__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
BrianDarkwalker
Fri Jun 27, 2003 1:08 am
#10

I think Combat Medics should be very viable PvP players. They should make poison alot more effective, maybe something like DoT wounds untill the state is healed.



-Brian Darkwalker
-BH/CH/Carbineer
Cruseydr
Fri Jun 27, 2003 1:24 am
#11

I think they will be good in PVP too.. although doctors will be very helpful too.. Stim-E and F are amazing. I just like the ability to not have to run up next to someone to heal them every time.


The poison needs to be improved, considering how it needs all that crafting and special resources.




__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Jas
Fri Jun 27, 2003 5:31 am
#12

To advance in the ranged support skill boxes, you require Combat Experience. As was stated above, you get awarded 10% of your overall Xp in the kill as Combat XP. So, if the kill was worth 1000 Pistol XP (using a pistol of course ), you'd also receive 100 Combat XP.






Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
Maxizarius
Fri Jun 27, 2003 6:51 am
#13

Barlin says that he is between medic and artisan for his starting profession. Do you need to have artisan skills to be a good medic? I want to end up with master carbineer/combat medic and if I need artisan I won't be able to master one of the two.



Do or do not there is no try.
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