Combat Medic Archive
Thread: Correspondant Issues from Dev Post
Page 1 of 1
-Myrick-
Fri Aug 22, 2003 6:14 pm
#1
Healing tasks that aren’t making it in this update, but are on the list as high priorities:
· Look into making healing go into the combat queue 100%.
· Investigate /healmind within standard stimpack range and given the error "No Valid Medicine Found" when you have plenty of ranged stimpacks.
· Investigate making disease packs more useful.
· Investigate making /medicalforage more useful.
Medic/Doctor
· Add smarter find medicine code.
· Make disease packs instigate combat.
· There was a request to investigate /healmind within standard stimpack range giving the error "No Valid Medicine Found" when you have plenty of ranged stimpacks. This is fixed.
· Look into making healing go into the combat queue 100%.
· Investigate /healmind within standard stimpack range and given the error "No Valid Medicine Found" when you have plenty of ranged stimpacks.
· Investigate making disease packs more useful.
· Investigate making /medicalforage more useful.
Medic/Doctor
· Add smarter find medicine code.
· Make disease packs instigate combat.
· There was a request to investigate /healmind within standard stimpack range giving the error "No Valid Medicine Found" when you have plenty of ranged stimpacks. This is fixed.
Combat Medic
Combat Medic is losing out in this update, I fear. The top thing that we see to do is to investigate making CM Support line more useful.
The manual mentions terrain negotiation. We’re adding some terrain negotiation and also burst run efficiency.
PlasticBoy
Fri Aug 22, 2003 7:39 pm
#3
Yeah that's a little underwhelming, especially if it's all we get in the monthly update. Terrain negotiation and combat queue are nice, though.
Wakka_Wakka
Fri Aug 22, 2003 8:37 pm
#4
Yeah, the utter vagueness of what they say we're 'losing out' on leads me to believe that we're going to go back to being about as useful as we were before the patch. ![]()
Ah well, guess you can't expect to have a fun class stay fun for terribly long.
Asako Kishi, Corbantis.
-Myrick-
Fri Aug 22, 2003 8:43 pm
#5
I honestly think that means compared to everyone else we're not getting much of an update, but our time will come some day.
Tasmen
Fri Aug 22, 2003 10:35 pm
#6
-Myrick- wrote:
I honestly think that means compared to everyone else we're not getting much of an update, but our time will come some day.
In some ways I'm happy they aren't going to touch us perhaps as much as others. I would like to see some of the other classes get some help. Also sometimes help is a double edged sword. Fixes could result in more pain than good. I'll be happy with the terrain negotiation and if they fix our darn ranged E's.
KyLonique
Sat Aug 23, 2003 10:50 am
#7
Another month of poeple dieing to Mind Damage when all u hafta do is:
Make NPC Basic Attacks not cause Mind Damage.
Tada.
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