Combat Medic Archive

Thread: Using Crates to Create Other Crates in Factory

Chianna
Sun Aug 24, 2003 11:07 am
#1

I just bought my first factory yesterday. I successfully made crates of 50, Bio Effect/Chem Release and Liq Suspension. Then took out BE/C/LS from those crates to create a schematic for the facotry for Stimpack D. I put in al the ingredients, (BE/CR/LS crated ) but after a minute or two it either says run out of LS and/or manufacturing stopped with 0 created (paraphrasing).


After that I tried to re-deed the factory. At that point, the facotry ate all the components that were in there before the re-deed and it still didn't work.


So I thought, maybe its just a wierd bug with Simpack D, so I tried to create Ranged Simpack B to test the factory out. Same problem as abov-discussed.



Am I doing something wrong? I'm greatly confused.








Chianna Sora'Aruku
.......::::Unknown Rank in the Imperial Army ::::.......
| MCM | MBH | Pistoleer

Saphynne Sora'Aruku
.......:::: TKM | Doc | Swd ::::.......
PlasticBoy
Sun Aug 24, 2003 2:59 pm
#2

I got this to work for the first time this morning. I took a few of the components out of the crates and put them in the input hopper with the crates, then I left the input hopper window open until the first item was assembled. I'm not sure why this worked or if it will work for you but it's worth a try.



--
Ackava Doci, Master Combat Medic
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MycroftTHan
Sun Aug 24, 2003 3:32 pm
#3

i dunno what they patched in today, but it broke factories totaly for me.


i could use crated subs till yesterday, today i have to take about all subs out. currently running a crate of C's for a friend with only the BEC's still in the crate.

Tatharo
Mon Aug 25, 2003 12:15 am
#4

I have exactly the same problem, please help us out with suggestions. I redeeded my factory as well and still have "0 items produced message". I do see posts however, of people produsing numerous crates of stims and i'm assuming that they are using crates of components as well (otherwise it will take hours to move components item-by-item from inventory to the hopper. I'm running out of stims and have tons of resources stagnant in my inventory. Any help is appreciated.


thanks in advance

Hydrotricithline
Mon Aug 25, 2003 5:03 am
#5

You have to take the components... out of the crates.. one by freakin one.. (Why this didnt make the top 5 list is beyond me..) it's tedious.. harsh.. and a royal pain in the ass.. if you get 0 items produced while the components are out of the crates.. you have to redeed and replace the factory.. however in this case.. the factories don't properly use factory crate components you must manally put 150 components into the input hopper taking them out of the crates...(Note input hopper max cap. = 100) so you need like 2-3 runs to use all yer components up.. annoying time consuming .. and I really hope they get a fix in for this asap.. would make my like ALOT easier



My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
MycroftTHan
Mon Aug 25, 2003 6:34 am
#6

because it is not a CM issue but a global one, and it is one of the current priorities for the devs.
SkipDikman
Mon Aug 25, 2003 12:40 pm
#7

I heard that the problem lies in the schematic. Destroy the schematic you are trying to use and make a new one. This has worked for me. As far as redeeding the factory with ingredients still in the hopper, I am pretty sure you will lose them. Remove the ingredients before redeeding your factory. Hope this helps!


Lorenzo Andrews - Moenia




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LorenZo'Andrews
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