Combat Medic Archive

Thread: A Little Frustrated

KickAssJake
Mon Oct 06, 2003 11:05 pm
#1

So I've been a master combat medic for about 3 weeks. I haven't had much because of working on some other skills and I needed to raise some money. I can't find about half of the items I need for the advanced components and the ones i can find (of quality) are really overpriced. So I find the best materials that I can afford and make up a few disease pack c's. I then duel my friend just so we can test out disease. It takes FOUR tries until its finally successful. Then after that we sit and watch. W/ a whopping 125 point decrease w/ the first tick, it takes forever. How are you supposed to be effective in PVP at that rate? Please tell me that there is some light at the end of this tunnel. Any help here would be so greatly apreciated.
KickAssJake
Mon Oct 06, 2003 11:10 pm
#2

Oh yeah. I'm not expecting to take everyone down in a few seconds or anything like that. I just want to know how to be the most effective.
Kavedawg
Mon Oct 06, 2003 11:16 pm
#3

There is light at the end of the tunnel, please trust me on this


To get your poisons and diseases to stick better, experiment in ease of use to raise the potency. a potency of 93 seems to be the magic number. Other opinions may differ.


use fungus and insect meat with the best overall quality you can find, this does make a huge difference in the final combine.


Doctors have an additional 5 expermental points to use toward our components so they can make them better than you, try finding a doc that will make a schematic for your components to increase your poison/disease effectivness, range, and area.


read the faq and follow Agent001's link, there's a ton of useful info there


anyone have some other tips




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
-Myrick-
Mon Oct 06, 2003 11:39 pm
#4

Mmmm, I don't see any real use for disease right now. Sure it would be a good idea in PvP, but the ticks are like 40 second and if someone gets diseased they usually just have a friend duel and kill them in order to clear the disease without a doctor.


Maybe when AoE disease works, it might be more useful, but then again, the ticks are so slow, with AoE i bet it would be like 1 minute per tick.




Myrick

Ghost151
Mon Oct 06, 2003 11:49 pm
#5






Kavedawg wrote:

Doctors have an additional 5 expermental points to use toward our components so they can make them better than you, try finding a doc that will make a schematic for your components to increase your poison/disease effectivness, range, and area.






Excuse thehijack but on the subject of experimentation, are they going to move the CM components to the CM line where they belong so we can have 10 points at Master?


Thanks

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