Combat Medic Archive
Thread: A Little Frustrated
There is light at the end of the tunnel, please trust me on this
To get your poisons and diseases to stick better, experiment in ease of use to raise the potency. a potency of 93 seems to be the magic number. Other opinions may differ.
use fungus and insect meat with the best overall quality you can find, this does make a huge difference in the final combine.
Doctors have an additional 5 expermental points to use toward our components so they can make them better than you, try finding a doc that will make a schematic for your components to increase your poison/disease effectivness, range, and area.
read the faq and follow Agent001's link, there's a ton of useful info there
anyone have some other tips
Mmmm, I don't see any real use for disease right now. Sure it would be a good idea in PvP, but the ticks are like 40 second and if someone gets diseased they usually just have a friend duel and kill them in order to clear the disease without a doctor.
Maybe when AoE disease works, it might be more useful, but then again, the ticks are so slow, with AoE i bet it would be like 1 minute per tick.
Kavedawg wrote:
Doctors have an additional 5 expermental points to use toward our components so they can make them better than you, try finding a doc that will make a schematic for your components to increase your poison/disease effectivness, range, and area.
Excuse thehijack but on the subject of experimentation, are they going to move the CM components to the CM line where they belong so we can have 10 points at Master?
Thanks