Combat Medic Archive
Thread: Upcoming Patch and What it means for CM's
I was under the impression that there were going to be several fixes and alterations to the CM class in the upcoming patch (rumor is the day after I am posting this..that being 10/8). For instance, I had heard or read something about terrain negotiation being increased to +10 at every level of CM Support. This is just one among at least 4 changes I understood were to be implemented in this patch... However...
I read the most recent patch notes posted on this site somewhere (I can't remember howI found it) and there was 1 (not a typo, litterally 1) mention of fixes for Comabt Medics. It had something to do with LOS. Disappointed, I am turning to everyone here for insight into this matter.
Did I look at old or imcomplete notes (they were dated 9/29 or something)?? Or are we just screwed as always? I
I am not sure what is up with the patch notes. All I can tell you are the changes I have noticed on TC. The adjustment to TN , the requirement of 13 CRDM being changed to 3, There was an increase in speed of the poison granade throw animation but that has seemed to have vanished with the various TC down times. Crates are able to be split (allthough bugged ATM, read my warning post) when crafting, double clicking on a crate or dragging it over to the requiredblueprint slot will automaticly pull the component from the crate and add it to the blueprint.
the fix for the advanced component not loading, corpses being poisoned/diseased, and the AoE disease C combat medicine use skill requirementare in the pipeline but haven't reached TC ( no ETA yetsorry)