Combat Medic Archive
Thread: What I Got (in the patch)
c0bra wrote:
Well it's unverified. I couldn't find it in the update notes.
The problem is that he said pets like toxic merek battle lords could be doing 400dps diseases and poisons and meanwhile I'm piddling 193dps with my "great success" poison C. Gosh for being a master combat medic that doesn't sound too masterful.
How "cool" is that?
did the terrain negotiation hit live?
there are some tamable creatures (2 Lokian mynocks, a mite from Endor I think) which always listed a disease special but never used them. That much should be coming in the update. Haven't heard of any other change related to critters and disease/poison.
I'm looking through the update notes and it seems like they're fixing the ranged E problem, cool. No other schematic fixes though and no skill usage fix on the AOE diseases.
My friend also told me that they were upping damage or usage of poisons and dseases bypets. Is that true? If so, we have much reason to be pissed as the stuff I use as master combat medic does damage that is nowhere near viable when fighting creatures with 10k HAM.
I mean for using 169 skill points we should do SOMETHING, right?
Well it's unverified. I couldn't find it in the update notes.
The problem is that he said pets like toxic merek battle lords could be doing 400dps diseases and poisons and meanwhile I'm piddling 193dps with my "great success" poison C. Gosh for being a master combat medic that doesn't sound too masterful.
How "cool" is that?