Combat Medic Archive

Thread: questions regarding cm crafing

Vendette
Wed Oct 08, 2003 11:36 am
#1

i am presently a novice cm at 3/4/2/3. at the rate i am progressing, i will be 4/4/2/4 in a couple of days. crafting is just not my forte and i have a lot of questions about it:


1. do advanced components give more xp than regular ones?


2. is more xp given for higher quality (range, duration, power, etc...) results?


3. is experimenting - in itself - an xp generator?


4. is there a particular product that yields better xp?


5. can i use macros for crafting? if so, your examples would be very helpful. i have very little experience with macros, so take nothing for granted.


6. do schematics serve any other purpose than use in a factory?


7. does the experimenting success going into a schematic improve the resulting product when it is employed in a factory? does the same hold true when stored on the datapad and the crafting is done by tool and droid/station?


8. is there any way to tell the equivalent functionality of my medical droid's crafting module?


9. does the droid's presence improve my crafting at a station (i.e. do they stack)?


10. why cant i find class 1 radioactive or tolium/eleton reactive gasses anywhere on scylla server???? is this a bug or a de-facto nerf or what? is there any indication that this will be addressed in today's patch?




Vendette
Master Combat Medic
Master Pistoleer
Gatica, Dantooine
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