Combat Medic Archive
Thread: questions regarding cm crafing
i am presently a novice cm at 3/4/2/3. at the rate i am progressing, i will be 4/4/2/4 in a couple of days. crafting is just not my forte and i have a lot of questions about it:
1. do advanced components give more xp than regular ones?
2. is more xp given for higher quality (range, duration, power, etc...) results?
3. is experimenting - in itself - an xp generator?
4. is there a particular product that yields better xp?
5. can i use macros for crafting? if so, your examples would be very helpful. i have very little experience with macros, so take nothing for granted. ![]()
6. do schematics serve any other purpose than use in a factory?
7. does the experimenting success going into a schematic improve the resulting product when it is employed in a factory? does the same hold true when stored on the datapad and the crafting is done by tool and droid/station?
8. is there any way to tell the equivalent functionality of my medical droid's crafting module?
9. does the droid's presence improve my crafting at a station (i.e. do they stack)?
10. why cant i find class 1 radioactive or tolium/eleton reactive gasses anywhere on scylla server???? is this a bug or a de-facto nerf or what? is there any indication that this will be addressed in today's patch?