Combat Medic Archive
Thread: Make diseases kill.
As disease is, it is a fairly useless item in PVE or PVP. I've had a post up for a while on several boards...and no CM's have come up with a really good use for it. Doctors keep whining that they want to cure our poisons/diseases more easily and it looks like Sony may give in. Once again the nerf stick is hitting an already nerfed class (since as of this time adv. res don't work and all our stuff is underpowered).
However, I have a suggestion to make it a bit more even. Make diseases do an xp'less/factionless kill.
If doctors get the easy ability to cure poison/disease...why not make diseases which are slow acting actually kill when they take someone down? It would at least make the class a bit more viable. It would make doctors all the more useful (which I know they love) and make diseases actually worth having.
After all..what's the point of them now? Pet's are easily cured with food...in PvP you rarely have time to apply more than one to two times before your nailed. Other classes have the ability to take you down and out in mere seconds (BH, Commando and CH for examples). Most the time a person goes down to poison long before a disease would nail them..and disease damage stops when they are incapped anyways.
I think it would actually help the CM class. Others opinions on the idea?
Fauxe Noire, Master CM/Master Doctor/Pistol 4, Wanderhome
I am not sure if this is possible, but I can ask if you like
If diseases cause wounds equal to their effectivness when they land on a target?
Wookiefurball wrote:
As disease is, it is a fairly useless item in PVE or PVP.
Not necessarily...
Kavedawg wrote:I am not sure if this is possible, but I can ask if you like
If diseases cause wounds equal to their effectivness when they land on a target?
That would work if nothing else, but I would prefer a method to limit the behavior. Like maybe if people couldn't enter a duel for 30 seconds after finishing combat (or while in combat for that matter). Just like pets can't be stored during or immediately after combat... anymore.
including the bonus from the CM abilities Kave? then yes i am all for a 1 shot application of disease that lands and causes wounds on the hit. I really hate that 30 second (it seems) timer before they go off.
I couldnt justify doing 82 wounds those from a c pack. which is the highest effectiveness ive been able to get. especially when i can get a 257 on the 1st tick with that same pack applied correctly.
I'd also be all for diseases being a 1 shot, insta-effect of wounds.I do not support having them kill. However, this will invalidate the need for cure disease packs without some form of change. It will also give rise to CM parties (say 3 or 4 at a time) concurrently throwing AOE disease when they come live and instantly fully blackrotting a bar with a single round of combat. In exchange for this I think would have to come some form of timer similar to KD, or some form of timed increase resistance on the target...I can't think of any good solutions here at the moment, but we will have to think this through if we want to push for that.
As to the potency, something strange has happened to me recently. I need to post the underlying numbers for us to see...but i'm getting 450 wounds a tick on health/action disease.
Anyone else seeing numbers like that?
Jacore, MD/MCM, Tempest
I also would like to see the use of having a friend duel and DB a disease victim to cure a disease (sometimes before it even ticks once) ended. Makes both halves of my character feel useless.