Combat Medic Archive
Thread: DEV's, Please create a delay bet. the time you stop fighting & the time you can duel!
DEV's, Please create a delay between the time you stop fighting and the time you can initate/accept a duel!
The reason is this: A combat medic's poisions and diseases are quite useless as it stands at the moment!!!
Immagine this situation (as it often happens): A combat medic and anyone else get into a fight. The combat medic looses, the opponent was poisioned or diseased. The opponent asks a bystander to duel and death blow him, eleminating the poision/disease at the clone center. He looses his TEF and the combat medic doesn't even get a reveng TEF. This has just made the poision or disease uleless to throw in the first place.
If you create a delay before you can participate in a duel, this problem is solved.
This scenario also applies to ALL DOT instances, like fire...