Combat Medic Archive
Thread: Actual impact of Disease/Poison
poison - HAM damage - fast (lol) tick.
disease - wound damage only - very slow tick.
For pve - disease is pretty much useless right now.
Poisons assist if you are fighting high HAM mobs with high armor/resists that take a while to kill.
if you are fighting weak mobs, they arent really that much help in a good group since the fighters will more than likey kill off the critters before one or two ticksl.
PVP
diseases - good for fighting clone zergs, forces the zergs to sit out or get 1 shotted by a novice artisan with a cdef lol.
poisons - good for all types of raiding or defense. currently has the ability to stop a raid cold with proper applications of AOEs and singles. Mind poison is considered the end all to a raid. health and action poisons help burn more mind points. 2 CMs using different poisons can wreak havoc if they know what they are doing.
RANGE IS IMPORTANT - cant stress this enough. do not let melees or commandos within 16m of you or you die. kite them.
enough of my ramblings