Combat Medic Archive

Thread: Actual impact of Disease/Poison

XavierCalixto
Sun Oct 19, 2003 2:23 pm
#1

Could someone fill me in on the difference between the two and if either of these are useful in a group?
Mraughh
Sun Oct 19, 2003 7:47 pm
#2

poison - HAM damage - fast (lol) tick.


disease - wound damage only - very slow tick.


For pve - disease is pretty much useless right now.


Poisons assist if you are fighting high HAM mobs with high armor/resists that take a while to kill.


if you are fighting weak mobs, they arent really that much help in a good group since the fighters will more than likey kill off the critters before one or two ticksl.


PVP


diseases - good for fighting clone zergs, forces the zergs to sit out or get 1 shotted by a novice artisan with a cdef lol.


poisons - good for all types of raiding or defense. currently has the ability to stop a raid cold with proper applications of AOEs and singles. Mind poison is considered the end all to a raid. health and action poisons help burn more mind points. 2 CMs using different poisons can wreak havoc if they know what they are doing.


RANGE IS IMPORTANT - cant stress this enough. do not let melees or commandos within 16m of you or you die. kite them.


enough of my ramblings





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
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