Combat Medic Archive
Thread: maybe this is old news...
I just wanted to comment on the some of the stealth fixes if no one has commented yet...
If it's old news i apologize...
Thank goodness area heals now heal us as well as our targets when we are in range...
Thank goodness the system now knows that area healswill work when within 6 meters and you dont have a normal heal...
I'm starting to get excited again about being an MCM, can't wait for the test stuff to come to live...
Long' Sahpoone - MCM
I love being a CM, and have worked only towards it since day one of release. The profession suites me perfectly, and find i am more into the game than others who've switched professions for various reasons.
But, I still think here are some crucial changes that need to be made and have been outlined:
- CM's need more mobility to keep up with thier group
- ARC blueprint won't load
- CM's get no xp, FP, or loot rights to poison only kills
- FP should be awarded for healing groupmates in the way that combat XP is awarded
- No XP generated from crafting with factories
These are the next big steps required to keep things on track, imho.
good to see we have a great community rep bringing these forward!
holy crap they did, yet another stealth fix...
thanks for the clue-in
Long' Sahpoone - MCM