Combat Medic Archive
Thread: well i made this today
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JudasTyberius
Tue Mar 09, 2004 9:34 am
#2
Nice. 1188 is a big tick. What crafting slot does the venom replace?
Ledo
sinsentry
Tue Mar 09, 2004 10:37 am
#3
it replaces the infection amp i also used some 8/122 rancor bile so it would last a bit longer think i got 140 charges out of it
JudasTyberius
Tue Mar 09, 2004 10:40 am
#4
thats exactly where my thoughts were leading when I asked. That's trouble.
krais99
Tue Mar 09, 2004 11:01 am
#5
Without using rancor bile, you would've been able to hit a range of around 35 with that same disease pack. Rancor bile rocks for getting the most charges per pack, but it cuts your range roughly in half.
This is also a key example of why there should be a blanket wipe of all geonosian made poisons/diseases as well as all unused spider venoms. They have no place in this game.
Bamboozle
Tue Mar 09, 2004 11:35 am
#6
School example of why we don't use rancor bile in PvP packs.
Message Edited by Bamboozle on 03-09-2004 07:35 PM
sinsentry
Tue Mar 09, 2004 2:13 pm
#7
i really dont mind the reduced range since im always armored and buffed and a pistoleer who neeeds to be pretty close anyway
also for the ass hat who said venom should be removed normal venom makes disease at about 130 effectiveness when using bile this was legendary 500+ power
krais99
Tue Mar 09, 2004 2:56 pm
#8
My normal disease packs are averaging 105 max power. With rancor bile, 14/180 to be exact, they got up to 120 power. It's the venom that you used that gave you the 500+ power.
Now who's the asshat
sinsentry
Tue Mar 09, 2004 4:45 pm
#9
you do know that if it were any other legendary item it would most likely be 10x stronger than this disease
DevastatorX
Tue Mar 09, 2004 7:35 pm
#10
Whats the formula to get the damage per tick based on the pack you use and your skill? Heh, i'm bit of a CM new here.
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