Combat Medic Archive
Thread: Which Poison/Disease packs are worth making?
- In PVE, which is better -- Poison or Disease?
- In PVE, which is better --Singleor Area?
- In PVE, if Area antimeds are used ... do ALL affected baddies immediately agro the CM?
- In PVE, are secondary stat Diseases worthwhile?
PVP Questions:
- In PVP, which is better -- Poison or Disease?
- In PVP, which is better -- Single or Area?
- In PVP, are secondary stat Diseases worthwhile?
Edit: My best advice is to make all of them and and test them out...see what you like.
Houdani wrote:
I picked up CM about 3 months ago, primarily for the ranged and mind heals. I typically sit back and support friends in PVE affairs and am very inexperienced in PVP play.
However, I'd like to experiment a bit more withCM antimeds, but I really am not sure which ones are worth making. A little help if you please...
PVE Questions:
- In PVE, which is better -- Poison or Disease? Disease is rarely useful in PvE
- In PVE, which is better --Singleor Area? Depends...Singles do more damage, AoEs hit more targets
- In PVE, if Area antimeds are used ... do ALL affected baddies immediately agro the CM? Used to be they didn't if they were the no BAF mobs...dunno if this was fixed last patch or not.
- In PVE, are secondary stat Diseases worthwhile? See #1. MOBs don't get special move HAM penalties and don't generally regenerat...so, useless.
PVP Questions:
- In PVP, which is better -- Poison or Disease? Depends, but usually poison
- In PVP, which is better -- Single or Area? See # 2 above
- In PVP, are secondary stat Diseases worthwhile? I think so, but I am in the minority. You need to disease one of the 3 main bars to get the disease+poison incap. I always group PvP so I let others worry about DBing and incapping. I liked the secondary diseases because some players let them slide too long if they don't see that black bar growing. Eventually it will get to the point where they don't regenerate or it casts them a quarter of their HAM to use a special. Also, if they wait longer to get them cured because the forget/don't notice, they can get huge amounts of BF.
I'd love to hear your feedback on this. I am genuinely interested in your rationale behind what meds you use.
Thanks!
H.
Message Edited by Pahdbacca on 03-01-2004 10:47 PM
Thanks for your insight Pahdbacca. Since you like to sneak in secondary stat diseases and lull your foe to death, do you find that the mind secondaries are more vile than either health or action secondaries?
Regarding Potency: In PVE I would imagine that a potency of 100-110 is more than enough to get the antimed to stick. What about in PVP, though --is it better to sacrifice effectiveness in favor of potency in order to ensure the antimed sticks? What potency level is adequate?
Thanks!
H.
Houdani wrote:
Thanks for your insight Pahdbacca. Since you like to sneak in secondary stat diseases and lull your foe to death, do you find that the mind secondaries are more vile than either health or action secondaries?
Which ever secondaries they use for abilities/special attacks. If yusing poisons too, use the same color as the poison.
Regarding Potency: In PVE I would imagine that a potency of 100-110 is more than enough to get the antimed to stick. What about in PVP, though --is it better to sacrifice effectiveness in favor of potency in order to ensure the antimed sticks? What potency level is adequate?
Conventional wisdom is 95-100 for PvE. Same for PvP, BUT I have not done any CM PvP since the food patch beyond a little testing on TC with the medical DoT resist food (which I found to make almost no difference).
Thanks!
H.
For PvE match the poison with your prefered weapon, i.e. if pistol - health poison, carbine - action poison, rifle - mind. Carry both single and AoE version with you as you can stack the poisons. Though only use AoE ifmultiple creatures are attacking, since using an AoE will likely argo more than you can handle.
For PvP the following:
Single mind poison
AoE mind poison
Single mind disease
AoE mind disease
Single willpower disease
AoE willpower disease
I really appreciate your input here. Thanks!
Currently, my skills are set at:
- Master Medic
- Master Doctor
- Master Combat Medic
- Marksman 0.0.0.4
- Artisan 0.0.0.1
As you can see, I'm hardly a killing machine. I'm geared entirely for support right. I'll eventually drop Artisanafter I get a good stockpile of material, but until then I'm still trying to figure out how I can best assist in group play. (I'll probably go up the Pistol line of Marksman when I drop Artisan, in order to keep my combat queue time as short as possible.)
On the rare occassionswhen I partake in PVP play, I'm usually in over my head -- performing double duty as Doc and CM. The Doc part keeps me busy enough that I haven't taken a lot of opportunities todabble in the CM side of things. That's why I appreciate your knowledge in these matters.
Is it worthwhile to use two different sets of ADMs (dispersal mechanisms ) -- one for Singles and one for Area Effect? Or do you all just use one generic flavor of ADM?
H.
Houdani wrote:
I really appreciate your input here. Thanks!
Currently, my skills are set at:
- Master Medic
- Master Doctor
- Master Combat Medic
- Marksman 0.0.0.4
- Artisan 0.0.0.1
As you can see, I'm hardly a killing machine. I'm geared entirely for support right. I'll eventually drop Artisanafter I get a good stockpile of material, but until then I'm still trying to figure out how I can best assist in group play. (I'll probably go up the Pistol line of Marksman when I drop Artisan, in order to keep my combat queue time as short as possible.)
On the rare occassionswhen I partake in PVP play, I'm usually in over my head -- performing double duty as Doc and CM. The Doc part keeps me busy enough that I haven't taken a lot of opportunities todabble in the CM side of things. That's why I appreciate your knowledge in these matters.
Is it worthwhile to use two different sets of ADMs (dispersal mechanisms ) -- one for Singles and one for Area Effect? Or do you all just use one generic flavor of ADM?
H.
Same template as me, only I have entertainer to beat enemies to death with my slitherhorn...
Leanr to travel in a small group (4-6), Make sure they know to stay near you, as enemies will come right for you. Dont have people in your group wonder off, keep at least 2 players (preferrably tkm's) within 20 meters at all times. Use structures and your long range to "drop bomb's" on them, and to stay out of direct fire. Do not deathblow, incap, and then move on to let the disease tick. Even a TKM will still get hit with the BF, which is the only means of taking a tkm out of a fight.
Learn to ignore people sending nasty tell's to you once you perfect this technique. Don't bother reporting people, just let them vent, and move on. /Addignore is your friend... Love chef's foods, entertainer buff's. Use a max of 3 attacks, then get into "defensive mode". Dont bother with doc's stims except to make stimb's to sell. Use your range stims. As a MD, you can make top components, which makes ranged and area stims even better then doctors stims. The key to making better ranged stims then doc's stims is the non-ferrous you use in the schmetic. Use high oq/cd/dr stuff. (importance in that order) As a MCM/MD, you can easily see how easily a doc counter-act's a combat medic. This will give you the added bonus of the ability to laugh hysterically at the whiners coming to complain about Poison/disease ruining pvp.. Invest in a top notch composite helmet, 80% energy special protectis a minimum. The jawa isnt very accuriate at long ranges against moving targets, even in a masters hands, and range is your friend. Expect to get group tef'ed often, dont whine about it, just be proud that they had to resort to that to get you down. The added bonus of being g-tef'ed is you feel vindicated for using extremely long range stuff on people, as you have zero chance of defending from any type of close-in attacks. Repairs to our range should be made in-tandem with removal of g-tef, and one breeds the other.
With your template, switch those last 18 sp's from artisan, to entertainer, to scout, as the need arises. You cant get a meaningfull and usefull weapon skill with those sp's left, so dont bother trying.
To recap: Use range and line of sight as your friend, never DB, let disease tick if at all possible( also remember half the tick is converted to BF), travel with friends and keep them from roaming off on you. Get all pertient chef's foods (thakitillo, rated at +75 vs. kd or better, air cake-dodge when fixed, vagerian canape's-willpower/focus boost, enhanced synthsteaks-40% damage reduction, vaserian brandy's- +220-440 m/f/w, cavellian creme's-reduced incap time 90-110 seconds, bivoli's- +10-25 wound treatment, havla's- +40-50% healing speed increase.), armor mixed and matched .Keep normalclothes you can wear with armorwith healing range bonuses in them, (preferrably shirt.) also inj/wound treatment BE clothes for shirt and pants.(I generally never wear armored pants, buff's=dont fear carbineers/pistoleer's damage) Dont be afraid to be told you are "playing dirty" or not "playing like a man". You are playing your character to it's strengths just like a rifleman/fencer/tkm does by using a vibroknucks or jawa or T21 or stun baton. Crack numerous jokes when people complain about defense stackers, since you will never miss them with your poisons/diseases. "What do you mean rifleman/fencer/tkm is a tough template to hit? I dont think I have ever missed one!" Lastly, have fun, you are playing possibly the most hated and respected character in the game presently, moreso then a Jedi or any "stacking template". Everyone will want you to go with them, and everyone will hate to see you fighting them, have some fun with that.
Hope that helps
Morganite wrote:
...
(lots of good stuff)
...
/bow
You earned it for that post. Good thoughts and one of the best points to any CM out there. Enjoy what you do, otherwise why bother doing it?
Aigar
/bow to morganite
Greatadvice for those new to CM and even to veteran's.
Morganite wrote:
(snip)
With your template, switch those last 18 sp's from artisan, to entertainer, to scout, as the need arises. You cant get a meaningfull and usefull weapon skill with those sp's left, so dont bother trying.
(snip)
With those remaning skill points I took up Rifle IV, purchased myself a speed-experimented and speed-sliced Spraystick, powered it up with a speed enhancer, and now I fire /headshot1 once per second once they hit +1. Just another suggestion for those last points, if you're looking to acquire some type (albeit weak) of PvP finisher.
1/2 a disease tick is BF?!?!?!
man thats evil... substat disease for everyone! to hell with focusing on one stat hit em all if you can disease all 6 substats (hopefully they get to tick away a lot) thats BF out the arse... mmm grief hhehehe (not really grief, more extended PvP strategy)