Combat Medic Archive

Thread: Pub 7 Experimentation Changes = CM Nerf

jclewark
Thu Mar 11, 2004 12:17 pm
#1

For any of you that haven't paid attention to the crafting changes with publish 7 they will lower the quaility of all the CM crafted items. It will cost all 10 experimentation points to max one experimentation line. For example it would take 10 experimentation points to max "Effectiveness" and you would have no points to put into "Ease of Use". I suggest looking at the following Weaponsmith forums:


Orginal Thread (Very Long):

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=35955



Pettion To Stop Changes

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=37255


Zarlor
Thu Mar 11, 2004 12:25 pm
#2

It's not just CM, but all of the crafting professions that will get nailed by this. Chefs will feel it the worst, IMHO, though. CMs will be somewhat up there, though.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
sinsentry
Thu Mar 11, 2004 2:49 pm
#3

hmmm time to buy 1000's of cases of buffs and use all my venom



..::Morrimoto::..
pikes be smashin clashin into your face it be bashin bounty hunters with no ties slashes so quick it leaves you blind eyed better run before i crack your backside b1tch thats my ride no pay to small no pay to great im for sale my life for a fight pike 4 life..... pike 4 life.....
Rchuno
Fri Mar 12, 2004 1:19 am
#4

I duno I think Docs have it even worse than CMs do. Now they will either have Good buffs or only 15 of them per pack. talk about getting expensive.



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* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
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