Combat Medic Archive
Thread: New post CU FAQ
Message Edited by PsionicHawk on 04-30-2005 11:06 AM
Message Edited by Jilea on 04-30-2005 12:09 PM
im assuming /Paralyze is broken because getting attacked while paralyzed doesnt break it, and there is no counter-move/heal for it
downertool wrote:
im assuming /Paralyze is broken because getting attacked while paralyzed doesnt break it, and there is no counter-move/heal for it
kinda like the whole warcry not breaking on attack
u sometimes still move for 3 secdonds afterwards...i have never been attacked while someone is paralyzed from a range
- How the warefare mod works.
- Attachments: working?
- The advantages of normal specials, advanced specials, and BE created enhancers (and what the numbers on those mean).
- What abilities can have BE enhancements created for them?
- "Q: wheres the alliance pistol?"
- A brief explanation of our battle armor cert, or perhaps a link to such information already posted somewhere
- what specials do and for how longish
- which specials are at 35m and which require point blank range.
- is dabbling in combat medic effective?
Add em as I think em!
How do you tell how much damage you do with the dots? i can't see anything that allows me to believe anything is happening, i mean other than the animations.
This may be same as Doc, as i cannot tell what docs buffs actually do? my stats stay the same, is there no way to see the regen rate of your char?
LordJeff wrote:
How do you tell how much damage you do with the dots? i can't see anything that allows me to believe anything is happening, i mean other than the animations.
This may be same as Doc, as i cannot tell what docs buffs actually do? my stats stay the same, is there no way to see the regen rate of your char?
dot damages show in the combat chat tab. and for buffs all you can see is the icons under your ham bar
hi.. im new in this cm world. i was smuggler and bh but i always wanted to be cm rifleman.. now i am and i have no idea which meds and comp. ill buy from be's.... u guys can make one list for what is what and which one for which commant...plz.
fareone wrote:
hi.. im new in this cm world. i was smuggler and bh but i always wanted to be cm rifleman.. now i am and i have no idea which meds and comp. ill buy from be's.... u guys can make one list for what is what and which one for which commant...plz.
Well, I'm new to the CM profession now (just like you, wanted to be one from the beginning). Apparently you don't need any meds or components. Your healing/poisoning/etc. powers are all magical and don't require anything other than the wave of your hand.
I bought my poisons preCU. Very nice Rancor ones (I am a heavy PVE player) from Cally & I'm still upset. P.S. those poisons of hers were worth every penny I paid.
Now all of us have to get over it and get back to the FAQ.
How about a list of the powers we now have and how they work. Specifically what they affect, how long do they last or how long they take before we can use them again, and how effective are they. Moving from the old system to the new still has me spinning in circles trying to figure it all out.
Thanks
Message Edited by Biguana on 05-02-2005 08:01 AM
What loot drops should a cm be interested in?
Whats the cap on our stats?
What cm tapes are currently broken? <cm exp and ass obviously>
What is the fastest way to grind cm?
What would be considered a good stat for each ehancer? <i know they will vary server to server but just a gereral # to throw out>
What order should I use my skills?
How many licks does it take to get to the tootsie rool center of a toosie pop? -East