Combat Medic Archive

Thread: where'd the AE DoTs go?

Ooqoe62
Mon Aug 08, 2005 11:32 pm
#1

my big problem with the post CU CM wasnt the fact that everything was different, or the Dots are now 95% useless ( i mean come on, around 100(i THINK)per tick fire in pvp aint jack). My beef is the lack of area effect DoTs


now dont get me wrong, black-barring someone in 2 ticks is wild, but you cant hardly use a CM to its full potential in mass pvp (not dueling) unless you can slap everyone in a relatively small area with some damaging effect. and thats not even the state stuff, im ONLY refering to the DoTs.


i dont see why we cant have our area fire, just make it an item like before, something like if you use the item instead of just the CM skill, the CM skill affects a radius around the target, then give the schem to the BEs (*shakes fist at devs for jacking my crafting*) so they arnt left out.


right post CUi felt so weak in pvp that i straight up dropped all of CM, to me it seems like CM lost its ability to do damage and gained a bit on its healing, if you can even say that really.



Ooqoe - Retired Pikeman Extraordinaire
Frokerriurra - PhD, MD, Rifleman
Pink-Floyd
Tue Aug 09, 2005 10:27 pm
#2



Hmmmm, my fire does about 300 damage and my poison does 200...also CM isnt exactly for damage its for wearing down your opponent.


But I agree, AOE offensive stuff would be cool.


edit: how the hell did you black bar someone in 2 ticks? unless you're talking about pre-cu

Message Edited by Pink-Floyd on 08-09-2005 10:28 PM



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TenshiHanaKinu
Tue Aug 09, 2005 10:53 pm
#3

I think it'd be cool if ya'all got AoEs back. What's the point of our AoE heals if there's nothing to counter?



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mmaness
Wed Aug 10, 2005 5:23 am
#4







Pink-Floyd wrote:



Hmmmm, my fire does about 300 damage and my poison does 200...also CM isnt exactly for damage its for wearing down your opponent.


But I agree, AOE offensive stuff would be cool.


edit: how the hell did you black bar someone in 2 ticks? unless you're talking about pre-cu

Message Edited by Pink-Floyd on 08-09-2005 10:28 PM




Isn't for damage???? Why are we considered (4) in offense... we should be as offensive as a bounty hunter but yet we aren't! Yes our debuffs are great... I love them, but that is attacker control.... the devs really need to clarify what they mean by our offensive ability!

Pistoleers and smugglers wear down their opponents and it seems that we have to do the same, but they aren't a (4) in offense, so what is going on? LOL Pistoleers are the weakest offensive players in the game yet we do less dps than them!

Message Edited by mmaness on 08-10-2005 08:25 AM

Message Edited by mmaness on 08-10-2005 08:27 AM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Pink-Floyd
Wed Aug 10, 2005 11:15 am
#5

what are you talking about (4) in offense?


And combat medic is good at offense, just not the damage dealing aspect.





.........____....................
......../# /_\_.........|\_|/__/| Ren and|Stimpy|TBH
.......|..|/o\o\......./ / \/ \..\
.......|..\\_/_/....../__|O||O|__ \ WENBO [GANK]... Flame us...
....../ |_....| .....|/_ \_/\_/ _\ | We cry ourselves to sleep afterwards!
.....|..||\_ ~|......| | (____) | ||
.....|..|||.\/.......\/\___/\___/.//
.....|..|||_.........(_/.........||
......\//..|..........|__........||
.......||..|........./..........||\

Redondo
Wed Aug 10, 2005 1:16 pm
#6

I think our poison, fire and disease should have an AoE option. They are not super strong now, so I dont see where an AoE attack would be killer. Debuffs should be left as single target attacks. It just seems odd when you think of the application of our DoTs that they wouldnt have some sort of splash effect. Even if the area of effect was like 10m, at least that would be something. It would certainly bring some position tactics back into PvP.



Prin Eckbo
Hall Monitor

Quandry
Wed Aug 10, 2005 1:28 pm
#7

Ill hold off on begging for an aoe till i see what the heck they are doing with our disease...Its a master skill and should be our primary "kill" ability Well health reduction skill anyway.



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AtreyuuXanth
Wed Aug 10, 2005 1:38 pm
#8


Here is an idea I had posted in another thread:






I had an idea for infect that also adds a nice replacement for the DoTs and Debuffs AoEthat we no longer have. Keep the name the same, Infect, but have its effect changed to actively "spread" any Dots/Debuffs that are applied to the target to those arounds them.


The chance to infect would bea percentage based on the CM's Chem War Effciency level. However, even if theInfect triggers on a target that target still has the ability to resist which would be improved by Doc buffs.


The radius or "hot zone" would be based on the level of the Infect (these are just round ideas).


Infect: 10m radius "hotzone"

Improved Infect: 15m radius "hot zone"

Advanced Infect: 20m radius "hot zone" or see "Epidemic" option below


Chance to spread infections to those around the target would be calculatedevery tick.


Infect would only spread conditions applied after the Infect sets in and only applies to debuffs/DoTs for the CM who applies the Infect.


Infect would not spread paralysis.


Epidemic option: Advanced Infect could possibly spread the "Infect" state and be renamedto "Epidemic." If we take this option, it would probably be best to leave the max radius at 15m.


-Atreyuu






-Atreyuu

TenshiHanaKinu
Wed Aug 10, 2005 1:48 pm
#9

I support CMs getting AOEs.


We have AOE Cures, so you should have AOE attacks.


(*whisper* but I also support a movement speed buff since you guys have a snare)




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noran_vaz
Wed Aug 10, 2005 2:40 pm
#10

lol well that'd just be cool.



Coming to you as a CM pre and post CU & of all things a jedi. (oh WHAT nerve)... I was an MCM for over a year and a half and now my alt is.
Couple of points to make here.

Don't think we're going to get crafting back. It's a BE that crafts med resources (don't think I'm telling you anything here you don't already know). I loved the crafting aspect as well so can sympathize with you on that however I'm also somewhat glad I don't have to craft anymore.

You want an area attack. I agree that would be nice. In particular if it were based on a crafted item... but then. thats one of the things the CU did. It eliminated the dependence of items to apply a DOT.

You made a claim that the DOT's are 95% useless in PVP. I'm not convinced of this but depending on the scale of the battle (the larger the battle) the more I agree with you. I may not bother with DOTs at all and instead opt to slap some thyroid or electro which (imo) is very valuable in slowing down the attackers. leaving the damage for others.

You do realize that most if not all area attacks do less damage than many single specials.
Wouldn't it be safe to assume an area DOT would do less damage than our single DOTs?

If a single DOT is 95% useless then wonder what rating you'd give an area DOT that does less damage but to more people. (don't think this'd stack but maybe).

I think the DOTs are ok the way they are.
based on your input it seems another DOT would actually add to your frustration.

The role of CM is a support role. we aren't damage dealers per se.

I don't do great damage & yes it's frustrating sometimes. The upside is I tend to live and outlast many others.
Perhaps I'm being a little too idealistic but it's the way I see it (today). I would like an area poison yes. With all due respect I don't think it would solve any of the problems you've been having.



"people that whine shouldn't complain about whiners in their tags less they include themselves."
Quandry
Wed Aug 10, 2005 5:29 pm
#11

We are suppost to be a 4 in offence....that means damage. Not croud controle or status effects wich is all we got atm.



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Deathtree
Wed Aug 10, 2005 8:01 pm
#12

AOE's would be a very good addition. They would need some extra cost though, maybe twice the action/mind costs for a 15m spread? Or maybe itcould be added to the normal (as they are now)ones. When you hit someone with a DoT, everyone within 5m is also affected.



Disro Lightstar - House of Blackrock
HoB Member since August, 2004
mmaness
Thu Aug 11, 2005 12:41 am
#13












Pink-Floyd wrote:

what are you talking about (4) in offense?


And combat medic is good at offense, just not the damage dealing aspect.






Quote from SOE:


Combat Medic
Primary Role: Medical Combatant
Secondary Role: Combat Healing
Offense: Strong(4)
Defense: Weak(2)
Crowd Control: Moderate (3)


Combat Medics are the natural progression of Medics into the combat field. Their medical expertise turned to the goal of eliminating the enemy culminated in the creation of powerful medical weaponry that can quickly leave opponents crippled and powerless. They also have the ability to competently heal their allies while in the thick of battle.


Combat Medics will retain their healing abilities but they will always be secondary to the capabilities of a Doctor.


http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Profession%20Roles%20Overview


Now if you pay attention to that document you will observe that we should have the damage dealing (offensive) capabilities of a Bounty Hunter, Carbineer, and Fencer.


Message Edited by mmaness on 08-10-2005 03:47 PM

Message Edited by mmaness on 08-10-2005 03:52 PM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
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