Combat Medic Archive
Thread: Does healing range affect poisoning range???
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Mindrake
Tue Sep 16, 2003 8:06 pm
#1
I am a pistoleer who would like a combo of doc and cm, with poison being my primary concern and buffs secondary.Iwould like to know whether going CM 0/0/4/4 Doc 0/0/3/4 or CM 2/0/4/4 Doc 0/0/2/2 would be better. I would like to add body poisions to my body bleeds as i think mind damage is a cheap way to go. Effective or not its cheap, not fair and needs to be fixed!!!
Gallion
Tue Sep 16, 2003 10:16 pm
#2
First flaw I see is you will need Advanced Doctor Wound Treatment to apply any buffs at all. This will put your doctor tree around 0,2,1,1 or so.
To use and create Health B poison (not all that effective but something), you'll need CM 0,0,2,3 I believe. For Health Poison C its 0,0,4,4.
Your poison will be pretty weak in either case (the Ranged Healing Distance tree would help with that and give you more range in the process), but it will add to the bleeds and damage you're already doing.
To use and create Health B poison (not all that effective but something), you'll need CM 0,0,2,3 I believe. For Health Poison C its 0,0,4,4.
Your poison will be pretty weak in either case (the Ranged Healing Distance tree would help with that and give you more range in the process), but it will add to the bleeds and damage you're already doing.
Mindrake
Wed Sep 17, 2003 5:26 pm
#3
thanks!!! I didnt know about the wound treatment for buffs thing. I guess its master cm for me then ![]()
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