Combat Medic Archive

Thread: question for mr zarlor

Braindoc
Thu Sep 18, 2003 12:12 am
#1

As a master doctor you can also make a lot of money selling buffs. People who know what enhancements can do will paybig coin. I have a lot of customers paying 3k to get 6 stats buffed since they can do their high paying missions so much faster with much less downtime.


Essentially with just 6 enhancement packs (25 charges each) you could easilymake 75k sitting in the medical center for an hour.


Of course, after that, you have to deal with the constant tells of "Can I have a sow please.... err buff".

Zarlor
Thu Sep 18, 2003 12:20 am
#2

As mentioned, component experimentation is all for power, except for BECs where you go for charges.


Final compile depends on your school of thought. Personally I like, for high end Bs, to aim for power. Anything over 350 in a power number is impressive to folks and they are willing to pay a premium price for that. For anything lower in power I'd consider aiming for charges. The lower power stims are more frequently available and folks will notice they get more bang for their buck by buying a stim that has more charges in it at the lower price levels.


That's my take on it. It's up to you which tact you prefer.


As for having to be a Doc to do it, not necessarily. There are niche markets out there. The lower-end and, to some extent, the mid-level B market seems to be less tapped than the high-end market is. So there is definitely a market for selling Bs in the, say 600-1000 price range. Selling in crates obviously will let you net that profit in one lump sum. Don;t sell crates for less than you would the individual stims, if you ask me though, because it actually costs you more in the log run to do factory runs and cratesare FAR too convenient for the customer to esaisly offset an ill-feelings that some schmoe who doesn't understand the system might have in thinking they shoudl get a "volume discount". A concept that works when packaging costs can be reduced by bulk orders that does not apply to how things are made in SWG.


You might consider catering to other medics with basic components (or even whatever good stuff you can make in the way of CM components), especially crated ones, Stim As to a smaller extent, or even Wound packs. Just keep in mind that many other medics usually aren't very well off either, so your profit margin will probably be pretty small selling to the medic market.


There's also, as mentioned above, the resource sales market or possibly missons. Obviously you won't be making money in your chosen profession that way, but it is a way to get money.


And you can make some money on buffs once folks get acquainted enough with them, but generally the Master Doc market is simply way too hard to compete with on that front. Most MDs seem to be selling buffs for around 1k per stat buffed for their level of buffs. Anything less than a D buff will, no doubt, have to sell for considerabley less to make a profit.


For comparison I would say that on average 1k per stat probably averages out for most MDs to around .75cr/point buffed (darned cheap, if you ask me, I'd rather charge 1cr/point, especially on the Advanced planets considering how much those guys make on missions there.) So a C set might be better off charging .5/point, or say 2-300 credits per buff. Not a big profit margin there, but it's something.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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