Combat Medic Archive
Thread: Wot nerf's are CM's getting in publish 21 anyone know?
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mmaness
Mon Aug 01, 2005 5:51 am
#2
Indirectly, basic bacta shot is getting nerfed! Nothing else is getting nerfed...... STOP IT WITH THESE DA** NERF THREADS! CM IS NOT OVERPOWERED, geez!
warrenbassist
Mon Aug 01, 2005 6:37 am
#3
If only improvement threads worked as well as nerf threads do. Like a little more damage output would be nice, to make up for our lack of ranged accuracy.
Or better yet give us ranged accuracy?
Message Edited by warrenbassist on 08-01-2005 09:38 AM
Spookibus
Mon Aug 01, 2005 6:51 am
#4
Bacta Shot is going from 1350-ish to 1100-ish for MCM's. If you need that extra 200 healing, you're probably dead regardless.
Kaukiji
Mon Aug 01, 2005 8:01 am
#6
Spookibus wrote:
Bacta Shot is going from 1350-ish to 1100-ish for MCM's. If you need that extra 200 healing, you're probably dead regardless.
qfe
mmaness
Mon Aug 01, 2005 8:42 am
#8
Simple solution since we still will have the dabbler problem..... isnt this fix suppose to make MDoc and MCM more potent healers.... is to place an improved bacta shot at MCM to give MCMs an edge over 4000 CMs... since the adv versions of our heals are outside the master box.
Message Edited by mmaness on 08-01-2005 11:43 AM
Zimal
Mon Aug 01, 2005 6:44 pm
#9
mmaness wrote:
Simple solution since we still will have the dabbler problem..... isnt this fix suppose to make MDoc and MCM more potent healers.... is to place an improved bacta shot at MCM to give MCMs an edge over 4000 CMs... since the adv versions of our heals are outside the master box.
Message Edited by mmaness on 08-01-2005 11:43 AM
i however think the solution to this would be to place advanced spray/or toss in the master box... besides it's gonna hurt us doc dabblers with our jab/shot... means i'm gonna have to rely on toss more... i hate that animation
mmaness
Tue Aug 02, 2005 6:57 am
#10
Only issue is wat ability do we add to the CM 3xxx and CM 4xxx boxes? Just give them more HE?
JoBoFedderish
Tue Aug 02, 2005 7:45 am
#11
Gotta better idea, make jedi heal for 4k per 30 sec, nerf down MCM and MD to 200 heal per 60 sec. Then buff jedi sabers to 2k dmg per hit and ner all other combat profs dmg to 20 dmg per hit..buff jedi armor break to full strip and remove armor break from all other profs. After that give jedi the insta-kill option at jedi initiate that kills all characters within a 2k m radius!
joejccva
Wed Aug 03, 2005 11:01 am
#13
JoBoFedderish wrote:
Gotta better idea, make jedi heal for 4k per 30 sec, nerf down MCM and MD to 200 heal per 60 sec. Then buff jedi sabers to 2k dmg per hit and ner all other combat profs dmg to 20 dmg per hit..buff jedi armor break to full strip and remove armor break from all other profs. After that give jedi the insta-kill option at jedi initiate that kills all characters within a 2k m radius!![]()
What?! Didn't they already do this? Maybe I'm crazy.
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