Combat Medic Archive

Thread: battle armor hinderence question if dropping some CM

Zaax
Sun Jul 31, 2005 12:12 pm
#1

i might be dropping to CM 4000 or 0004, whatever.


but i have a nice battlechest plate with some SEA's on it, ADK'd (i never did think i would want to leave MCM. its just with the current PvP as it is, the only way to get 1 vs 1 PvP is as a BH, so i just might go that way , and i NOT gonna drop RM)


anyway, how badly would my hinderence be if i equip a single piece of battle armor, with only 0004 or 4000? as i never grinded post CU not as master, i have no feel for it... i never did try to understand the post cu hinderences.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
LeviticusD
Sun Jul 31, 2005 3:51 pm
#2

I piece or a full suit, it doesn't matter. You will have encumberance, based on what amount you can't mitigate. You would think that it would be higher for a whole suit then just one single piece, but that's not how the system works. /shrug.


As an Armorsmith alt, we've noticed there's some fishy stuff that goes on when mixing types of armor (battle and recon for example). There hasn't been a lot of testing and no one has been able to put their finger on it per se, but it seems to have an overall negative effect on the suits resists (almost like it defaults the whole armor to the lowest resist). Not sure but be wary.






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Zaax
Sun Jul 31, 2005 11:33 pm
#3






LeviticusD wrote:

I piece or a full suit, it doesn't matter. You will have encumberance, based on what amount you can't mitigate. You would think that it would be higher for a whole suit then just one single piece, but that's not how the system works. /shrug.


As an Armorsmith alt, we've noticed there's some fishy stuff that goes on when mixing types of armor (battle and recon for example). There hasn't been a lot of testing and no one has been able to put their finger on it per se, but it seems to have an overall negative effect on the suits resists (almost like it defaults the whole armor to the lowest resist). Not sure but be wary.








hmmm thanks for the reply. typical SOE. one piece is as bad as a suit huh. sheesh. and no mixing and matching.


well i just might need to bight the bullet and destroy that armor.


do you think the "fishy stuff" happenes with unmatched gloves and boots that have no resists anyway?





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
LeviticusD
Mon Aug 01, 2005 8:10 pm
#4

No, the boots and gloves won't matter. It's more tied into how certain shots (body, head, etc) are mitigated to which piece of armor and if the resist is figured from that single peice of armor or the suit as a whole. Since boots and gloves aren't targetable, the don't effect the "fishy" stuff!







LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Zaax
Mon Aug 01, 2005 11:21 pm
#5

ok ty. ill just get rid of the battle armor then.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
gunner4life
Wed Aug 03, 2005 3:27 am
#6


alternatively you could try a mbh / mcm and rifle dabbling template . either 4 0 0 0 rifleman for accuracy and improved headshot or 0 0 0 4 rifleman for the extra riflespeed . if you have the money to buy some speed and accuracy tapes ( rifleman or general ranged ) then the template becomes even more effective . due to the diminishing returns formula the accuracy and speed of a master rifleman / mbh doesnt have a great deal of benefit over a mbh / rifleman dabbler . by dropping down to 4 0 0 0 combat medic you will give up paralyse , thyroid rupture , electrolyte drain , action and mind regen debbufs and fire / poison . furthermore there is a good chance that in the future the healing ability of a 4 0 0 0 combat medicmight be substantially reduced compared to a mcm .



ingame chimaera : durni


Message Edited by gunner4life on 08-03-2005 04:29 PM



iii captain oahep acto iii
lll sepaku lll
LeviticusD
Thu Aug 04, 2005 12:09 am
#7

FYI, We got this thing back into our discussions on the armorsmith board. Hopefully, we will get a few test run and find out exactly what is going on with how mixed armor resists!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
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