Combat Medic Archive
Thread: Best PvP Opening Sequence for MCM?
Run forward and knockdown, Paralyze, Electrolyte Drain, Traumatize, back up, Neurotixin, Deuterium, snare with my weapon while running back, fire while waiting for KD timer, run forward and knockdown, Hemmorage, snare with my weapon while running back. Kite until dead.
Against a ranged:
It's been a while since I've fought another ranged fighter (they are getting more and more rare), but it's basically the same, only replace Electrolyte with Thyroid (unless they are a Rifleman, then both are equally important.)
If you are MCM you can fit in 4-5 debuffs, I'd suggest these two sequences:
Ranged: Paralyze > Thyroid Rupture > Traumatize >Hemmorhage > Electrolyte Drain (maybe if you're RM and they are pistoleer)
Melee/Jedi: Paralyze > Electrolyte Drain > Thyroid Rupture > Traumatize > Hemmorhage
Also you should modify this according to the situation... if you dot, then put shock in there... if your opponent is a medic (i.e. heavy mind user), traumatize is more important, you may forget hemmorhage.... if your opponent likes to spam high SAC abilities (e.g. critical + leg shot + repeat), hemmorhage then kd when they low on action! There is no best opening sequence, if you know your opponent then the sequences I gave above may not be best, otherwise the above are fine til you learn your opponent's playing style.... Remember, as long as you didnt dot right away, you can always re-paralyze later and apply the correct sequence to them!
One more thing: If your opponent has a lot of weapon speed (over 100) then thyroid rupture really has very little effect... so you may want to even skip that step!
Message Edited by mmaness on 08-03-2005 02:44 PM
paralyze
thyroid
trauma
electrolyte
paralzye
-run out to 30m-
fire
poison
-kite! kite! kite!-