Combat Medic Archive
Thread: Disea
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MichaelF77
Fri Aug 15, 2003 6:04 pm
#1
When AOE Desea... will not require 800 skills to use it would be a great tool to take groups of people out of combat when not in battlefields.
At the moment it's moderate utility tool to achive the same thing, I carry mind and action with me and use it for solo people who come back with revenge-TEF flag (yesterday some BH-CH guy came 5 times!!! I guess he could not beleive that CM killed him, he did not say a word either, just came back again and again. Thanks for FP I guess...)
At the moment it's moderate utility tool to achive the same thing, I carry mind and action with me and use it for solo people who come back with revenge-TEF flag (yesterday some BH-CH guy came 5 times!!! I guess he could not beleive that CM killed him, he did not say a word either, just came back again and again. Thanks for FP I guess...)
Outlaw23
Sat Aug 16, 2003 12:25 am
#4
Ok....hit the enter button or something...anyway is Disease a good skill? and how useful is it and how long does it stay on the enemy till?
Elenora
Sat Aug 16, 2003 12:37 am
#5
right now I havent used diseases regularly...
in raiding situation, where speed is king and pvp is mobile, diseases are pretty much a griever tool (imho, others have other opinions)
but if Pvp ever gets developed enough with major PC faction bases and PA wars where siege tactics are effective, disease esp aoe disease could be a powerful weapon....
so far since the patch since my mind dot does 500+ damage a tick, there really is no need to remove or slow down participants in pvp so i havent used them
MichaelF77
Sat Aug 16, 2003 3:42 pm
#6
> poisons and disease are active even after being slain?
Wounds (from disease) stay.
Poison stays if person is incapacitated, so when he gets up - he will fall back incapped second time pretty soon.
Wounds (from disease) stay.
Poison stays if person is incapacitated, so when he gets up - he will fall back incapped second time pretty soon.
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