Combat Medic Archive

Thread: Future Problem for us poor CM's

ArcX
Sat Aug 16, 2003 7:43 pm
#1

Well anyone who has made our wonderfull mind poisions knows how much they rule, but all good things must come to an end. I'm sure they will adjust this inline with the 75% damage reduction which by all means is fine, the game needs to be a balanced as possible HOWEVER. What is not fine is the time, money, and frustration we Combat Medics will have to suffer for these poisions, which were at one time worth the effort.


Basicly what i am getting at is this. There are far too many resources required for combat medics to handle on our own, speaking for myself, i rarely have the time to go out and farm cash to purchase materials needed not to mention be able to buy enogh of them in bulk without spending 50k a day on them. We need roughly 14 Completely differenent, and special class of resources to be able to make full use of our class, with most of these being found ONLY on specific planets(all of which are different none the less) This is not very efficent... basicly i spend 1/2 my day gathering resources, try to farm cash to buy those i cannot, the rest of the day sitting at the factory producing these items and if lucky i get to actualy play my character that day, or wait for the next.... This is very annoying and will not be worth the time if and when our poisions get toned down.


Solution: Allow us to re-use the same material type/class all around, for example Adv. Bio Controler needs Lokian Wild Wheat, and Tatooine Fiberplast, Why not allow us to ALSO use tatooine Fiberplast with With the Advanced Dispersal Mechanism, which uses Yavinian (God knows that is not a cheep trip to make for resources ) And seriously, are combat medics really that non-resourcefull that we can't substitute a Class 4 Liquid Petro Fuel for aa Class 2? ( Avd. Chem. Release / Avd. Chem Dispersal Mech.)


Just a few simple changes like this would same mea lot of time and frustration, not to mention Thousands of credits per day, and bottem line is i would have the time to enjoy my class more and see more of the game.


Thanks


Ya my spelling sucks and i'm 1/2 asleep =P

Elenora
Sat Aug 16, 2003 11:29 pm
#2

hahaha let them nerf mind dot to 75% non los mind dots will still be deadly...


basically any mind damage that fire and forget is overpowered...


mind damage needs a a revamping...H and A dots are fine...mind damage and thus mind dots are the issue


personally I dont have a problem getting the resources I need...and i have to get doc and CM stuff...


if u are pure CM or pure doctor its not bad at all...when you are both its a bit rough but managable if you invest some time getting large harvesters and spend time surveying...





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MTracy
Sun Aug 17, 2003 4:14 am
#3

My guild has 4 or so CMs, and we alll help each other out wuth resources. We are trying to get more organized, someone take the Lok only resources, etc.

MycroftTHan
Sun Aug 17, 2003 4:16 am
#4

uh, that's exactly the issue.. i don't have enough skillpoints for novice artisian ,)


thank god i got Leo ,)

Elenora
Sun Aug 17, 2003 9:01 am
#5

the whole point is mastering 2 professions is supposed to make it less likely to be self suffient...i would love to master Doc but dropping survey is too harsh right now...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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