Combat Medic Archive

Thread: Can someone give me a rundown of what experimenting stats effect what?

Kinsei
Mon Aug 18, 2003 1:18 am
#1

I hear also that Potency is what makes them resist less.



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Kizuna
Mon Aug 18, 2003 7:57 am
#2

What do I need to get my potency to before I work on effectiveness though?
Elenora
Mon Aug 18, 2003 9:19 am
#3

For dots


Charges increase Range and charges


Ease of use will increase potency and decrease CM med use


Effectiveness increases AOE (on aoe packs) and effectiveness (i.e. damage)


For stims


Charges increases range and charges


Ease ofuse lowers CM med use


Effectiveness increases AOE and heal value




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
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Kizuna
Mon Aug 18, 2003 12:13 pm
#4

Going to hit master cm tomorrow and going to want to try out some of the poisons to see what all the fuss is about... Can someone give me a quick rundown of what each of the stats effect on the experimenting process of our poisons and how many points you would recommend I dump into each of those? I don't want to be waisting my experimentation points on the wrong stats... Thanks...
ArcX
Mon Aug 18, 2003 12:17 pm
#5

To keep it simple, max Effectiveness, if any points left, put on charges, the rest isn't gonna make much of a difference. Effectiveness is basicly the damage attribute.
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