Combat Medic Archive
Thread: Can someone give me a rundown of what experimenting stats effect what?
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Kizuna
Mon Aug 18, 2003 7:57 am
#2
What do I need to get my potency to before I work on effectiveness though?
Elenora
Mon Aug 18, 2003 9:19 am
#3
For dots
Charges increase Range and charges
Ease of use will increase potency and decrease CM med use
Effectiveness increases AOE (on aoe packs) and effectiveness (i.e. damage)
For stims
Charges increases range and charges
Ease ofuse lowers CM med use
Effectiveness increases AOE and heal value
Kizuna
Mon Aug 18, 2003 12:13 pm
#4
Going to hit master cm tomorrow and going to want to try out some of the poisons to see what all the fuss is about... Can someone give me a quick rundown of what each of the stats effect on the experimenting process of our poisons and how many points you would recommend I dump into each of those? I don't want to be waisting my experimentation points on the wrong stats... Thanks...
ArcX
Mon Aug 18, 2003 12:17 pm
#5
To keep it simple, max Effectiveness, if any points left, put on charges, the rest isn't gonna make much of a difference. Effectiveness is basicly the damage attribute.
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