Combat Medic Archive
Thread: mind poison WAY too strong
I recently ran across a combat medic with mind poison and let me say that this needs to be nerfed very badly. This player whiped out me and a friend multiple times with it. it did 311 dmg per tick with about 10 second intervals which means many dead players. A combat medic with this skill could take out an entire group of 5 or more people by just poisoning them. and they can also use it through buildings which I can't shoot through. Either the dmg needs to be decreased, the ticks need to be increased or it shouldn't last as long. the CM also poisoned my faction pet with 9k ham and took out half of his mind in a very short amount of time. 4k dmg in about a min or less? yeah... NERF!
Having played with PvP a lot lately, I can say confidently "Poison is NOT overpowered". Between spammed knockdowns, countless pets (faction and otherwise), eyeshots, mindshots and all other bleeds...I'd have to be facing one completely stupid group of 5 people to beat them with my short range posions before they easily DB'd me.
Besides, do you scour the galaxy for quality ingredients for YOUR attacks? Do you have to upkeep a factory for YOUR attacks?
Didn't think so...
LOS needs to be fixed tho...and isn't there already a big thread for this?
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Cryss Yun'Ti (AF)
Imperial Combat Medic/Pistoleer
Naboo
Overpowered? try taking on an AT-ST faction pet
Poisons work just fine.
Been using it on numerous occations now and noone ever cried about it, except the odd griefer who would have cried no matter how i beat him.
Poisons are so NOT overpowered. I had a pistoleer hitting me yesterday for ~250 PER EYESHOT, I was dead in about 10 seconds. 10 seconds best I can do with poison is 300ish damage. Go bitch on the pistoleer boards instead of here. Poisons are UNDERWPOWERED compared to many professions combat skills(Eyeshots, knockdowns, headshots, etc)
i killed someone on Saturday in 2 seconds without the use of poison. Where is your problem?
Let me pose this to you... In order to make that 315/tick mind poison (in pvp) a CM needs to have 10 different resources all specific. Advanced components must be used to get a craft of that quality which means each of 6 of those resources are planetary specific. Top that off with the fact that if you dont get a high quality resource from that specific planet you cant make a good pack and you might be able to fathom how hard it is to craft these things.
To make things even better, we have to bite the bullet ourselves for there is no market for these wares so that we can push some of the cost burden off to buyers of the items. A Ranged Mind poison pack requires many resources alone totaling I would not doubt over 2000c per pack of say 20 charges... not to mention all the time spent getting them.
So you're telling me that we are more overpowered than a rifleman who goes out and buys a 30k T21 rifle and runs around mind shotting everyone for a month. Or perhaps we are more overpowered than a BH which can use eyeshot once every second for around 200 mind damage in pvp with a pistol that cost him 20k. Wait no, I get it. We're more overpowered than a Pistoleer that can spam Stopping Shot 2 with a 15k pistol. Oh wait back to the BH with Fire Knockdown and a freaking free cdef they looted off a corpse of a Desert Deamon that enables them to spam a long lasting Knockdown.
And dont start arguing that they put more effort to get higher lvl skills like eyeshot and the like. Those 300+/tick packs require a master CM to make and believe you me, it would take you nights after nights of grinding to get Master CM Crafting. Perhaps you should re-think who is more overpowered.
I will agree with you that inside building shooting and the TEF bugs suck and need fixing but nothing else does buddy. Thats all there is to it
Well, it IS the Combat Medic forum, what did you expect? Plus there are are other threads that discuss this in much greater detail.
No one wants to be nerfed.
Sounds to me like you are just as biased. Obviously people who don't agree with your are going to be as biased on one direction as much as you and those who agree with you are just as biased in the opposite direction.
Wht ai would prefer you jump in with is a better example of how poisons are far too strong.
Better yet, have you considered the non-nerf counters to mind poisons? How about having a Doctor around with Cure Poison? Best a Doc could do on a Mind Bleed is try to First Aid it as well as any FA2 Medic could do, meaning they'll probably cure that poison long before they could stop a mind bleed. So should we nerf Rifles and 2-handed swords instead?
AoE poisons are another matter. Docs (or other CMs for that matter) have no AoE state cures. So that, IMHO, is a bit unbalanced. But overall for far less skill point costs, for no resource requirements, for less expense, less time and a whole lot less hassle the Combat classes have abilities that will kill you just as fast or faster than a CM poison can, and some of those have NO counter or cure other than getting the drop on your opponent.
I dont make poisons yet. I don't use diseases.
I took out an equivalent pistoleer in less than two seconds.
My pet has 7000 HAM. Way to go sludge panther.
Sskaar
Lol I am not bias...
i was the first one here calling for a revamp of mind damage and my class...
and i have been taking slack for it...
but i do believe that fixing mind damage and thus the ability of the CM to use mind damage will make the game better over all...
do I think mind poison is too strong? NO...do i think mind Damage is too strong? yes...