Combat Medic Archive

Thread: New skill for Master Doctor/Master Combat Medics

Hydrotricithline
Tue Sep 02, 2003 2:49 am
#1

Ranged rez'es is a little much.. rez's are a major skill .. range doesn't need to be added to this.



My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Sizzmo
Tue Sep 02, 2003 7:45 am
#2

What about area cure disease and poison for a master doc? Resist buffs? Combat medic seems fine. I would like a variety of support skills though.




Sizz McGee
Master Combat Medic/Doctor/Rifleman
Jacore
Tue Sep 02, 2003 8:12 am
#3

I've been thinking about area curestate/wounds for docs for awhile too, and I think it would be hard to put in...in a way that made sense.


A CM's ranged ability stems from the ranged support specialist prerequisite...a nasty grind. I don' t think you can give docs ranged anything without requring that. And i think you can't give them ranged anything without encroaching upon the differentiating ability of a CM.


However, here's whatI think you CANable to do. Give master docs an multi curestate/firstaid....that works withing say 6m of the doc. No range, and limited area. So it's not really an area heal but more like a multi-strike on a healing front.


This needs to be limited to master docs I think or a cert system whereby someone has to be working towards master doc. This absolutely should not be a cert in the master surgeon line because there's too much power in that line alone currently.


I agree there should be an effective counter to CM area poisons. This could be it, but it can't be by giving docs ranged area abilities. These abilities also need to be increased to give a master doc a good percentage to remove a poison in one shot.


If you find this interesting, see my post in the medic board about new targetting commands that would synch well with this.


Jacore

Elenora
Tue Sep 02, 2003 9:32 am
#4

why do we need ranged rez...all stims and doc packs have an effective range of 20m if u use /dragincap first



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SolSpur
Tue Sep 02, 2003 9:52 am
#5

I don't know about ranged revives but it would be nice to see the CM and Doc abilities like med experimentation stack. 20 pts of experimentation would be worth mastering both professions IMO. On another note, the architechs are getting an elite elite profession. I wonder what we're gonna get if anything at all




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Elenora
Tue Sep 02, 2003 11:26 am
#6

hard for CMs to have a elite elite class because of the skill point requirements...same with doctors...


remember architect prereq isnt master artisan its just master engineering




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Separ
Tue Sep 02, 2003 12:16 pm
#7

What do you guys think about letting people who have mastered both doctor and combat medic craft and use ranged rez's?
Separ
Tue Sep 02, 2003 12:21 pm
#8

What do you guys think about letting people who have mastered both doctor and combat medic craft and use ranged rez's?
Melampus
Wed Sep 03, 2003 12:24 am
#9

Too many CM/Doc combos as it is.


Better off giving someone that's a combat-medic/combat profession a bonus.


like poisons that are shot froma gun instead of thrown. (maybe a bit less damaging )



Apollo

Page 1 of 1
Previous Next