Combat Medic Archive
Thread: Close range heals
Page 1 of 1
Phrakture
Tue Sep 02, 2003 8:41 pm
#1
Why is it that if i try to heal someone with /healDamage who is under 7m it gives me "no valid medicine found"? But if I actually attempt to "use" the medicine from my inv or a hotkey it works?
Anyone else have this problem?
Anyone else have this problem?
Gallion
Tue Sep 02, 2003 10:16 pm
#2
when you're closer than 7 meters to your target, it tries to use small stimpacks instead of ranged stimpacks. If you don't have any in your inventory it decides you have no valid medicine. I keep powerful small stimpack Cs in my inventory for this (its also cheaper than my more powerful ranged stims)
Merrin
Wed Sep 03, 2003 2:09 am
#3
Take your ranged stim and stick it in place of your /healdamage button. This solves the problem...just make sure you aren't caught empty handed at a cruical point while fighting =p
Merrin
Wed Sep 03, 2003 2:12 am
#4
This also applies for poison. I have an 84m Poison for long-ranged weak attacks and a 62m poison for short-ranged powerful attacks. The game will not automatically pick the long range poison if I am out of range of the short range poison...sort of annoying to hotkey 4 different poisons.
Phrakture
Wed Sep 03, 2003 7:40 pm
#5
Another problem related to this - using an AoE heal on yourself cancels out the AoE - has killed my group a few times tonite.
Page 1 of 1