Combat Medic Archive
Thread: How fast does Disease work?
I've had mine last as a tester patient for 10-15 minutes max if their wounds were healed the entire time and they did not go to the cloning center.
Most of the complaints on the Discussion board seem to be about downtime and having to sit in a med center to heal wounds. And also folks hitting corpses with disease and people cloning and finding out they are still all sickly - not the actual duration of the disease itself.
150-200/10sec for about 60-100 ticks depending on experimentational success (and yes that is kind of long)
take into account that every time you get incapped the timertakes a 5 min break just like for poisons and bleeds
-µ-
Hello,
I'm a Doc, not a CM. Haven't actually seen any disease in action. How often does it tick, and how many wounds per tick does it cause?
Ok, so I take it the reason people are having it last for like 1-2 hours is that they get incapped in, say, 30-40 seconds, the timer 'pauses', they wait 1 minute to get out of incap, timer waits five minutes, activates for another 10 seconds (only probably needs 1 tick to incap them at this point because the affected pool is already totally black), then sits and does nothing for another 5-6 minutes?
So, the actual 'duration' that it is active might be 10 minutes, but the effect ends up persisting on the player for 2 hours because of all the pauses? Sounds like, maybe, the people who are having such long downtimes just need to become friends with some Docs that can come treat them (Imagine that, asking a Doctor to come heal disease when you are sick lol).
The biggest complaint I hear is from people going to very out-of-the-way places like the Imp base on Lok, and they aren't smart enough to bring a Doc with them. Why would you go to one of the most dangerous locations in the game without bringing a Doc along?
*boggles* ![]()
diseases can not incapa player.
minimum value for any wounded HAM is 1
minimum value for any wounded secondary stat is 150 (+Armor encumbrance)