Combat Medic Archive

Thread: Anyone going CM just for the poison/disease?

YodaMyNameIs
Wed Sep 03, 2003 9:00 pm
#1

I'm having a real dilemma deciding where to go:


1) Combat Medic


2) Commando


3) CH/BE


I'm leaning towards commando right now (hoping they patch the damage soon) but CM is attractive to me because of the disease/poisoning.


Question: any sense in going CM just for that? Are poisons fast enough to do any real harm or do they server a useful function now? PvE vs PvP -- is the poison tree useful in both areas?


Thanks... =)


Hydrotricithline
Wed Sep 03, 2003 9:09 pm
#2

Poisons do ALOT of damage.


problem is you have to master CM to get them.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Merrin
Wed Sep 03, 2003 11:56 pm
#3

The don't do "a lot" of damage in terms of DPS actually. The power behind poisons is that it is a DoT and has an AE form.



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MycroftTHan
Thu Sep 04, 2003 4:46 am
#4

poisons do not do damage in terms of high dps like mentioned above.


poisons do a lot damage while you, as a CM, are avoiding direct combat. that is the key to be successfull.



and yes, i am going CM just for P/D.. all the healing i need to do i can make with normal StimD's. AE and Ranged are just eyecandy (to me)

Khragon
Thu Sep 04, 2003 5:05 am
#5

CM's poisons are mainly successful because of the mind poison. Anyone with basic medic skills can live through a action or health poisoning, its mind thats killer
Biliskner
Thu Sep 04, 2003 6:03 am
#6

guys you forgot to mention that a master CM is an uber PvPer.. but completely useless against mobs..


Poisons = Good vs. PvP..


you want PvE.. get a combat profession.. no not combat medic.. that's a serious misnomer -_-






Dr. Chrileu Ogis
EX Master Doc/Master CM/Apprentice Gunfighter
EX Moenia, Naboo
EX Ahazi
EX SWG Player
WhiteRaven
Thu Sep 04, 2003 6:15 am
#7

Actually CMs are incredible PvEers. Our poisons are not that effective however our healing ability in combat in truly un equaled against mobs who do not always attack mind. I can keep a group of 20 alive very effectively which is why I chose the class.


I am also glad we have some punch in PvP but thats also at a very high price in maintainance costs, crafting time, and many many PvP deaths trying to get into range or once that mind grenade goes off.




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testify4
Thu Sep 04, 2003 3:03 pm
#8






WhiteRaven wrote:

Actually CMs are incredible PvEers. Our poisons are not that effective however our healing ability in combat in truly un equaled against mobs who do not always attack mind. I can keep a group of 20 alive very effectively which is why I chose the class.




That's why I chose to be a CM. To support my buddies that can't live by the 7m rule when we are in combat.


I pick at targets with my pistol, lay down supression fire, and gun ranged heals out to my comrades.


I do like the poison concept, but I haven't played with it much, and don't want to have to dig up a lot of exotics to make them. So I think I will max out my ranged healing and then max out the master wound treatment from the doc line to perform the res move.


I've been dabbling in PvP, so maybe I will finish off the tree, but for now I am concentrating on pistol so I can hold my own with that tool.




./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

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