Combat Medic Archive
Thread: Poisons vs weapons -too much?
This is reply to all those who say poison does too much damage in comparasin to a weapon.
Apoison tics anywhere from 3-5s, lets go with a 3s tic for it to be worthwhile. A pistol at master level shoots every 1s, that means in 3s on an average i'm shooting 140x1.5/x.25x3s(basic shot with no styles)this is using a scout blaster and this is every second, -(BASE damage would be around 55 points in pvp every 2nd; now add in STYLE, stopping shot- that's 800 every 3s at master pistoleer). If you as a say a master pistoleer did 450 every 3-5s in PVP you would bitch that you sucked. Again that 450 dot is a master combat medic. Also, the way most carbines, rifles, pistols (including BH) are capping their weapon speed at 1s, this is a master level or a really good weapon speed. Now, add around 60% of the weapon masters using things like krayt tissue, special "compnants" for their weapons. That 450 dot is using advanced componants and near top line dot- myself, I can get 558 exactly, that's using 900+oq resources and advanced componants. What does this mean? This means our poisons are on par with "shooting" weapons. We must have line of sight. We must make them very well crafted (you spend days and hours and different weapon masters to get your "perfect" weapon).
Personally, I don't think we need to balance the game at all. If more people tried to get there class fixed instead of crying nerf everyone else then the game would find the ballance it was intended to have and not have a buch of continuisly broken professions.