Combat Medic Archive

Thread: Poisons vs weapons -too much?

Combat-Medic
Wed Sep 24, 2003 4:28 pm
#1

This is reply to all those who say poison does too much damage in comparasin to a weapon.



Apoison tics anywhere from 3-5s, lets go with a 3s tic for it to be worthwhile. A pistol at master level shoots every 1s, that means in 3s on an average i'm shooting 140x1.5/x.25x3s(basic shot with no styles)this is using a scout blaster and this is every second, -(BASE damage would be around 55 points in pvp every 2nd; now add in STYLE, stopping shot- that's 800 every 3s at master pistoleer). If you as a say a master pistoleer did 450 every 3-5s in PVP you would bitch that you sucked. Again that 450 dot is a master combat medic. Also, the way most carbines, rifles, pistols (including BH) are capping their weapon speed at 1s, this is a master level or a really good weapon speed. Now, add around 60% of the weapon masters using things like krayt tissue, special "compnants" for their weapons. That 450 dot is using advanced componants and near top line dot- myself, I can get 558 exactly, that's using 900+oq resources and advanced componants. What does this mean? This means our poisons are on par with "shooting" weapons. We must have line of sight. We must make them very well crafted (you spend days and hours and different weapon masters to get your "perfect" weapon).





Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Combat-Medic
Wed Sep 24, 2003 4:32 pm
#2

Note, yes you can target corpse, as CM's we agree that's bunk. But we also can't help when using an aoe poison if it hits your incapped body or dead body. And no I'm not going to not use aoe's. Would you? Pistoleers have an aoe, they use it, Carbineer's have an aoe, they use it..... I mean come on, is there really a need to really complain about any class in pvp? The whole system as it stands is broken anyways. I hear over and over, cm's do too much damage, pistoleers do too much damage, BH's do too much damage, ch's do too much damage on and on... Maybe they should just kill pvp and balance the game for pve.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Wilagins
Wed Sep 24, 2003 7:37 pm
#3

Personally, I don't think we need to balance the game at all. If more people tried to get there class fixed instead of crying nerf everyone else then the game would find the ballance it was intended to have and not have a buch of continuisly broken professions.




Freedom has a flavor the protected will never taste
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