Combat Medic Archive

Thread: Combat Medics in PvE?

Astartes
Thu Sep 25, 2003 8:05 am
#1

Greetings everyone, I recently deleted my last character (I wasn't happy with the choices he had made)I am now in the process of working up another one. The combat medic profession has always interested me, so I am thinking about mastering CM, and supplementing it with variouspistol/scout skills. My only concern is that I've had folks tell me that CM is primarily a PvP profession, and not so good in PvE. Since I don't particularly enjoy PvP at all, this is a problem. I kind of pictured my new character as a healer who can support the main damage dealers in a big game hunting party. I think it would be fun, almost like a mage/cleric in fantasy games.


My question to you all is this: Is combat medica viable class for someone who plans to PvE only?


Thanks in advance guys.




Calos - Kettemoor
Master Ranger
"Once a Ranger, always a Ranger"
SkipDikman
Thu Sep 25, 2003 8:09 am
#2

Master CM is excellent in hunting groups for healing. Poisons/Disease do not work well in PvE though.



Kavasiae
LorenZo'Andrews
Jedi
Combat Medic
Noirian
Thu Sep 25, 2003 8:28 am
#3

I've found that if you poison something and shoot at it, you get the same amount of weapon xp as if you were only using the weapon.


I've also found that if you poison something without doing any weapon damage, you dont' have permission to loot.

Zarqon
Thu Sep 25, 2003 8:54 am
#4

This is just like the other kinds of Damage over Time, dot, for example bleed. I can do a bleed shot with my rifle and then switch to a melee weapon and get all of the xp with the melee weapon even though the creature takes damage from the bleed several times during the combat.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Agent001
Thu Sep 25, 2003 9:33 am
#5

I think Combat Medics are not so good at SOLO PvE.


Our poisons dont seem to work so good at low level mobs, and we usually dont have the skill points to get good at any of the ranged weapons, so large mobs overpower us.


If your looking to play a support role as a healer, I would suggest a hybrid CM/Doc.


A good template would be something like:


Combat medic (4-0-4-4) Doctor (2-4-3-0)


that will give you excelent ranged healing, resusitation, cure poison/disease, andHAM statbuffing.


You can always drop the crafting skills and buy your meds from others.

nullpointer_0xdeadbeef
Thu Sep 25, 2003 9:36 am
#6

I disagree with most people. I think health poison + pistoleerskills + good non CH pet is a good combination for PvE. If you are looking for a commando style insta kill you'll be disappointed, but it is helpful.



-Eebiko Greelot-
Kirillian_NaJax
Thu Sep 25, 2003 9:43 am
#7






nullpointer_0xdeadbeef wrote:
I disagree with most people. I think health poison + pistoleerskills + good non CH pet is a good combination for PvE. If you are looking for a commando style insta kill you'll be disappointed, but it is helpful.




agreed.



Kirill NaJax
"Back from the dead."
MichaelF77
Thu Sep 25, 2003 11:52 am
#8

Combat medic rocks in PvE (especially doing solo missions), all you need is a decent non-CH pet. Poison damage is underrated by many, but AOE poison WILL kill all the mobs sooner or later allowing you to rack in cash, and as CM you do not need combat exp (weapon exp you will get from actually using the weapon).
Make sure you don't do somehting silly like surrendering your pistol/carbine exp - otherwise you will be totaly at the mercy of the group.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Astartes
Thu Sep 25, 2003 1:55 pm
#9

Wow, thanks for all the replies guys. It seems this board is friendlier than most.


I'm glad to know that I can still PvE with a CM. I don't care if I get uber-damage one shot kills, nor do I care if I can solo rancors/krayts/whatever big nasty critters. As long as I won't be totally useless in PvE scenarios, I'll be happy. I have a long way to get to Novice CM, but I'll be joining you guys someday soon I hope.




Calos - Kettemoor
Master Ranger
"Once a Ranger, always a Ranger"
Happymob
Fri Sep 26, 2003 12:00 am
#10

Even in groups, a targeted poison can help bring down a big mob much faster. You just have to be very careful if the group is lacking healers that you don't poison at the expense of keeping people alive (so use the poison early in the combat).




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


rlivings
Fri Sep 26, 2003 1:29 am
#11

I usually sic my pet on the creature I want to fight, hit em with bleed shots then use a single health poison. From there I can either help shoot the thing my pet is fighting or heal my pet.
WildWildMaN
Fri Sep 26, 2003 2:37 am
#12

The only balancing factor for CM is complicated schematics and many stat requirements for resources (and some broken schems). If you have great meds and while death costs nothing in game, master CM is truly broken profession for PvE. Without any silly pets andat-st'ssolo ANYTHING. They who think CM is only a support - i laugh at them. Sure he can be only support, but he can be the true power of group. As of PvP - just read general SWG Forum. Area poison - you win. When iput onmaster CM title and declare myself, around 50% rebels just pass anddont touch me first. Other die fast


But as i said, meds are more complicated than doctor's and good resources are much rare (at least on Eclipse). And many broken schems.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
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