Combat Medic Archive
Thread: Pvp troubles..
Ok I just became MAster CM tonight so IM new to this but, I was in alot of pvp tonight and man let me tell you, it sucked...
I would throw a pack and 9 times outta 10 it wont stick.. now I dont understand what im doing wrong here. I am using no adv compnets as I cant find any of the materials to make the good ones.
When I experimented with the compnets I boosted the effectiveness on each one, all thw way up and stuck what I had left into charges, amd I doing something wrong here? also They really seem to suck even when I use the singles I only do around 300 200 per tick on the areas and the mind diseases seem to completly suck all the way arount.. some advice to a new CM plz thx ![]()
Ok I just read the furoms a little and realized my potency was like 36% or some stupid **edit** lol, well I tryed to recraft the final product but only saw efficenty and chagres and ease of use where I can put my points at, so im guessing the subcomponets make the posions potency increase if so which one is it. Also is it possible to still make good posions without adv componets cause I cant find the stuff anywhere.. thx
ease of use effects potency.
try to get it around 80 and put what's left into efficiency or charges
Ok yeah I was just playing with that and relized that, but where do most of you put your ease of use points in?
Do you put them in on each subcompnet and then whats left into effectivness?
Also on the final combine do you still put into ease of use, or just efficenty, as you can see I an very new to this so I need a walk threw, like which parts I should max ease of use on and what not because I dont want my effectiveness to suffer because I bosted potency where I shouldve boosted efficentcy. I cant really experiment with parts because they all must be factory made, so I was wondering if somone can give me example of which parts they increase ease of use and which parts they increase effectiveness on and for how much.. Thanks again bluetick
i won't stop experimenting on ease of use on the final product till i getpotency into the high 90s range. mind is a scarce resource and i hate it when i waste some of it on a poison that doesn't stick. then i work on effectiveness. i don't mind too much wether the poison ticks for ~200 or 400+, eventually it will get the job done, just takes a bit more time.
shard
Gallion wrote:
one of the things you can experiment on in the resilience compound is potency. For that component, it is far more important to get that high than effectiveness.
Yes, definately craft that potency up. If you have Dr. crafting you'll do even better component wise (for this reason and buffs I would recommend it to every CM with the points to do so).
I've gone as high as 90 and as low as 81 [potency] on poision C's and within the last 48 hourstossed poisions fromboth packs and I've only had 2 resists by a BH that was buffed by a Master Dr, so go figure. I would say that over about 80 potency I land about 98% of the time, actually the BH with buffs has been the first PC to resist since I have started crafting C packs.
The best way to find out what works is trial-and-error. From my experience you'll land consistantly on PC's with 80 or above, but figure that even if a pack lands and does only 100-200dmg it's going to be a bit before the HAM reaches 0, however, having 250 effectiveness and not being able to land a pack is a waste, so you'll have to find a balance that works for you.
Oh and yes, Ease of Use will raise potency. G/L young Newbiewan.