Combat Medic Archive
Thread: you guys will appreciate this...
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WerdgiB
Sun Dec 05, 2004 4:52 pm
#1
i know theyre not the best packs ever or anything like that...but theyre some i just made on shadowfire that you all will apreciate. in any case, before i make the link to the screenie, ill tell ya that my template now is master swordsman/4004cm/2000doc with some combat prowess skills for melee speed. i was mcm for a VERY long time before and basically have the stockpile of all stockpiles over here on shadowfire, and well, i finally got some nice 254 power venom to match up with some 275 charge bile and ended up with 300 uses on both my area c and my single c mind poison. so without further adue heres the screenie:
-werd
WerdgiB
Sun Dec 05, 2004 5:24 pm
#3
shhhh...dont tell the rebs on sf...theyll never see it comin 
-werd
WerdgiB
Mon Dec 06, 2004 12:51 am
#5
Doctare wrote:
lol!! u no the devs look at these posts dont u?
yes...and quite frankly, i dont think its right that someone whos not even master can use stuff thats as good as what i was able to make. also, it is just the result of stockpiled resources...there aint nothin wrong with it. but ill be honest, i think that they should change the crafting of cm packs so that use and potency arent in the same line. it makes it WAY to easy to make high potency poisons and disease (which you need for pvp) which still have incredible effectiveness...that can be used by people who dont even have as much cm as i do.
hopefully its something they address in teh cb...i mean i know its not something a lot of the cms here will like to see...but were lookin for balance in the combat balance...not to preserve one profession (even if it is ours) as the most elite of the elite proffs. and quite frankly one thing which should be done about it is changing the location of range mods and use...so that you experiment on potency and range at the same time and experiment on use and uses at the same time. it would make the kind of packs a master could use much better in comparrison to the packs a non-master could use...effectively making it less of a prof to stack and more of a prof to master.
on the other hand something also needs to be done to balance doc heals vs. cm poisons/disease to keep us from being overnerfed...for examplecapping potency on poisons and disease and effectiveness on heals at the same number and making a direct correlation between those numbers and what will heal what. that way we will have to focus a great deal on potency to combat high effectiveness poison and disease buffs and heals from docs...therefore our poisons effectiveness would decrease...but it would still just add to the balance.
-werd
Message Edited by WerdgiB on 12-06-2004 12:05 AM
Revan44
Mon Dec 06, 2004 3:44 pm
#6
WerdgiB wrote:shhhh...dont tell the rebs on sf...theyll never see it comin-werd
/snog dann
Brainplay
Tue Dec 07, 2004 5:14 am
#7
Dabblers should stick to using stuff that MASTER combat medic's make for them. I agree, I got the same results (other than the med use) out of some 125 venom. 200+ venom? Wow....the possibilities.
p.s.- just go the Ice Pendent. I'm now an 11.2 MCM. Just 8 more to go to get the full 12pt.
P1tl0rd
Tue Dec 07, 2004 1:47 pm
#8
What a waste. As a master CM I could have made a single mind C with eff 545 eff with that venom.
WerdgiB
Wed Dec 08, 2004 1:37 pm
#9
i used a 20/20 suit with a mcm alt of a guildmate to craft it...so no, a master couldnt hvaegotten it any higher. i use my stuff only for pvp so i exp the potency up anyways...theres no point in throwin poisons if they come off in one area heal and never get to tick...
basically im wonderin why you think its a waste...the fact that i can have people in a area tick for 700 with a high enough potency that itll take 2 areaheals to get it offsaid groupw/o master is pretty rediculous...
-werd
Brainplay
Thu Dec 09, 2004 8:48 am
#10
WerdgiB wrote:
i used a 20/20 suit with a mcm alt of a guildmate to craft it...so no, a master couldnt hvaegotten it any higher. i use my stuff only for pvp so i exp the potency up anyways...theres no point in throwin poisons if they come off in one area heal and never get to tick...
basically im wonderin why you think its a waste...the fact that i can have people in a area tick for 700 with a high enough potency that itll take 2 areaheals to get it offsaid groupw/o master is pretty rediculous...
-werd
You didn't bother mentioning that you used a 20/20 suit to craft it in your first post therefore everyone thought you had less than 10 points. Then again, an MCM with a 20/20 suit.....well.
Its not what it is, it's what it could have been.
WerdgiB
Fri Dec 10, 2004 2:02 am
#11
Brainplay wrote:
WerdgiB wrote:
i used a 20/20 suit with a mcm alt of a guildmate to craft it...so no, a master couldnt hvaegotten it any higher. i use my stuff only for pvp so i exp the potency up anyways...theres no point in throwin poisons if they come off in one area heal and never get to tick...
basically im wonderin why you think its a waste...the fact that i can have people in a area tick for 700 with a high enough potency that itll take 2 areaheals to get it offsaid groupw/o master is pretty rediculous...
-werd
You didn't bother mentioning that you used a 20/20 suit to craft it in your first post therefore everyone thought you had less than 10 points. Then again, an MCM with a 20/20 suit.....well.
Its not what it is, it's what it could have been.
makes sense...in any case...my point of sorts i guess is that a 4004cm as i am with my toon i use for pvp probably shouldnt be able to use those packs... its just adds imbalance in my opinion.
-werd
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