Combat Medic Archive
Thread: Diseases at 40 secs a tick? Useful or Useless?
Tathizar wrote:
you have 2ndary poisons, single + area stack
Brainplay wrote:
I'd rather keep the 40sec tick and make the darn things more effective. Even a double increase of BF per tick would be nice. Poison causes injury damage which can be healed or refilled. Disease causes wounds which are alot harder to take care of especially MIND wounds.
Shakaru wrote:
Brainplay wrote:I'd rather keep the 40sec tick and make the darn things more effective. Even a double increase of BF per tick would be nice. Poison causes injury damage which can be healed or refilled. Disease causes wounds which are alot harder to take care of especially MIND wounds.Yes, but when was the last time you were in PVP that the person you just dropped a disease on wasnt dead or healed in less than 40 seconds?
They won't die within 40 seconds if they run away. I use disease primarily to kill runners, either by triple incap or with snipershot on the first incap. It all depends on how far they ran.
Shakaru wrote:
Yes, but when was the last time you were in PVP that the person you just dropped a disease on wasnt dead or healed in less than 40 seconds?
There are several situations that come to mind actually (no pun intended). If the person gets away, during raids where the doctors get taken out first, KD/dizzied right away, range issues, etc etc. There is a decent list of situations where the fight may have been prolonged past the first tick although we tend to focus on the "under a minute" fights.
The factof the matter is that increasing the tick rate would make them just a little overboard. As I mentioned above poison causes injurydamage which can be healed by stims, muon, brandy, etc. Wounds on the other hand are much harder to do and require a droid or cantina/camp.Even if the wounds were health and action can you imagine anyone but a doctor trying heal them? Whats the wound heal delay on anyone but a master doctor? What about a masterdancer/musician?
I would rather increase the effectiveness a bit or increase the amount of BF gained (bf is soo underrated and considered in a fight these days). 40sec gives you a chance to be curedand avoid a big amount of damage or just take bigger chunks over a long time while there is still some hope.A 10sec tick is like the horn of doom. Its just scarey to think about...and if its venom enhanced! I shudder thinking about it.
skyhawkGR wrote:
To steal a phrase for someone elses sig "Everything ends when u see a blue ball(1k tick) coming to u" hehe
Not necessarily. The new resists help alot especially against alot of noob CM's. And unfortunately there are ALOT of noob CM's.
Example: I decided to do a little PvP. So I get my usual buffs along with some poison and disease resists. The resists were only 171poison and 179disease. Not the greatest but better than nothing. So I head to the Imperial Outpost on Dant. to see if the usual rebels are cutting down ST's like meatlumps. Nothing.... Then all of the sudden a single red dot appears. Melee type, so he pulls out his pikes. I see him hitting me for very little and I'm guessing they're all DoT pikes. Nothing happens. He cycles through his weapons. Again nothing. He finally lands an Action fire DoT. Meanwhile my MIND poison is tearing through his mind pool and my occasional headshots (that he isn't dodging like crazy) are helping. He dies...YAY!
Then his friends show up. One overt, 4 tef. Area blue poo away! Wow, it stuck on all. Incomming blue ball! It bounced off of me. After scrolling through the logs he did a total of 11 throws on me. He landed a disease....ONCE. They lived because one of the TEF's was a doctor (although he almost lost 2 of them *snicker) and I died to the plethora of headshots (with T21's?!!) that finally broke through my PSG and helm.
Morale of the story: Resists work....unfortunately. If you are too cheap to spend a little getting them you deserver to die.
p.s.- yes they can be beaten but why take the chance not having them