Combat Medic Archive
Thread: Any Veteran CM's...please respond.(not a price check)
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masdalasa
Fri Dec 24, 2004 10:50 am
#1
hello, thanks for taking the time to read my post. this isnt a price check. i have some questions about my venoms. Im currently 4004 CM and im planning to go master one of these days because i love the profession, not just for its killing strength, but,i like healing.
My questions are.....i have 5 *106 power* venoms, and 11 *175 power* venoms.....
like i said i can only use lvl 75........
how good of poisons diseases will these make?
how large will the stacks be?
what do you think the effectiveness will end up being?
how many venoms does it take for a mind poison C single? how many venoms does it take for the best disease i can use at lvl 75?
lol basically will ya tell me how this will probably end up when i take them to get crafted.
PsionicHawk
Fri Dec 24, 2004 11:05 am
#2
It takes 2 infection amplifiers (Venom replaces this) for C level posions/diseases. For the Area varieties you'll need to have the skill use expiramented down. You can make A level poisons diseases with singles, and with the venom that you have they will turn out decently.
Here's the thing, bringing down the med use has the byproduct of increasing the potency, which many players do to overcome resist buffs. You will often see master CMs using packs with less then 75 med use because of this.
If you wish to increase the stack size you can use Rancor Bile. With bile you can easilly get stack sizes over 100. The side affect is that it will greatly decrease the range and (if it's an area pack) area of effect.
As to how good they can be, that will depend on resources used, an Advanced Infection Amplifier can to get to approx 60 power. If they could make it at this strength, your 106 venom would replace this so your effectiveness would be +46 (+80 damage at 4/0/0/4 CM). Your 175 venoms would be +115 effectiveness over a 60 effectiveness AIA (+201 damage at 4/0/0/4).
Fungus/Insect MeatRA/Liquid Petrochemand the Non-ferrous metal used during the final combine willdetermine the base damage that the infection amplifier will add to.
Message Edited by PsionicHawk on 12-24-2004 03:19 PM
masdalasa
Fri Dec 24, 2004 11:16 am
#3
im still kinda confused, but thanks for the info. i understand now about rancor bile and stuff. when you said A packs...did you mean it would be smarter to use these for A packs instead of C packs? and....do you think these diseases and poisons will turn good? for example, the crafter i will end up taking them too..is a great CM on our server, but i hate pestering him with questions all the time, hes a very very busy guy lol.
Scar
PsionicHawk
Fri Dec 24, 2004 11:20 am
#4
I meant that It takes 2 Infection amplifiers to craft a B or C pack. It takes 1 Infection amplifier to craft an A pack. You can use your leftoever venoms to make A packs.
The final products should turn out to be something your happy with.
masdalasa
Fri Dec 24, 2004 11:37 am
#5
ohh ok cool. thanks so much for your speedy replies. very much appreciated.
skyhawkGR
Fri Dec 24, 2004 5:57 pm
#8
After many tests and crafts I have the magical number in potency needed to by-pass 230+ resist buffs on chimaera. Too bad I feel like a noob CM without 1k area tick
/cry
Pahdbacca
Sat Dec 25, 2004 8:03 am
#9
skyhawkGR wrote:
After many tests and crafts I have the magical number in potency needed to by-pass 230+ resist buffs on chimaera. Too bad I feel like a noob CM without 1k area tick
/cry
Don't feel like a noob CM without a 1k area tick. It is propaganda spread by the 'haters to use as ammo for the nerf CM crowd.
It's a little more rare than the non-CM crowd is led to believe.
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