Combat Medic Archive
Thread: Damage output question
*edit*
need healing to heal pets mainly, but also to heal players.
Dazks wrote:
I am a Master CH, no need to say that it take a lot of time to kill a high lvl mob and I need healing of course to heal them.
Im mainly a PVE player.
That said, should I just keep master medic ( since it heal for over 1000 dmgand:
Option 1: Go 4,0,0,4or0,4,0,4 Combat Medic and use health poison C?
or
Option 2: Go 3,X,X,X in pistoleer?
Which one would have better damage output?
Better off with just master medic and a ranged profession of your choice. You can make and use small stimD's just fine at master medic and while you can sit back and throw ranged D's (not sure if ranged E's can be exp dont to 75med use or not) running up and dropping a nice non ranged D is just as good.
Rifles has better output than pistols and some nice state cone effects for taking out lots of npc's at once as well as Heavy AP for those big armored mobs. Pistols though has about every type of damage minus cold and are supposed to be getting a dual wield later down the publish path to increase dps.
Health C poisons aren't going to help you that much at all. Average stuff is around 300+ effectiveness which for a lvl 4 CM means 525 damage every ten seconds. I think you could be that with a cdef pistol to tell the truth.
Poisons pretty much suck in the damage department. The infamous"high damage"poisons that the nerf criers grief about are the evil "mind" poisons. Since you cant buff you mind pools regeneration up to the lvl that a doctor can to you hp/action and cant heal it either, 525 every ten seconds (seen a TK powerboost to 3500 once) is pretty damaging.
xxx-master-xxx wrote:
my question is that why do i do more damage to certain types of creatures? for example the max damage i do to some is capped at 1k and others are aboutu 2.5k. shouldnt damage output be the same on everything? any help is appreciated.
Message Edited by jball2k on 12-25-2004 06:46 PM