Combat Medic Archive

Thread: Target Problems...

Empr3ss
Tue Nov 18, 2003 12:26 pm
#1

I don't know if anyone has posted about this but I haven't seen it yet... I'm not trying to whine, just want some answers and input.



Since this recent patch, I'm having the most aggrativing time throwing my ranged/area stims because 'I cannot see my target' when my target is indeed only 20 or so meters away and I CAN see him. It turns out a log or a small rock the size of my foot is in the way and I have to move around it to 'see' my target. I might as well be a master doctor instead of a master combat medic if I have to move. It's nice to be able to stand in one place and heal people instead of running after them. What's the point of throwing stims when I would have to move anyway? Is every CM having the same problem or is it just me? I know they did away with it because we were able to heal people through walls and I'm fine with that...but a rock being in the way...come on now.. They should have it where its only walls we can't heal through.



I just wanted to see if any of you guys heard anything that would change this. Any input would be greatly appreciated.



Empy

DoctorGriggs
Tue Nov 18, 2003 12:32 pm
#2



Empr3ss wrote:

I don't know if anyone has posted about this but I haven't seen it yet... I'm not trying to whine, just want some answers and input.

Since this recent patch, I'm having the most aggrativing time throwing my ranged/area stims because 'I cannot see my target' when my target is indeed only 20 or so meters away and I CAN see him. It turns out a log or a small rock the size of my foot is in the way and I have to move around it to 'see' my target. I might as well be a master doctor instead of a master combat medic if I have to move. It's nice to be able to stand in one place and heal people instead of running after them. What's the point of throwing stims when I would have to move anyway? Is every CM having the same problem or is it just me? I know they did away with it because we were able to heal people through walls and I'm fine with that...but a rock being in the way...come on now.. They should have it where its only walls we can't heal through.

I just wanted to see if any of you guys heard anything that would change this. Any input would be greatly appreciated.

Empy






Yeah. I thought this was just me. I have a crappier video card and thought maybe my perspective was off. I could not even target an NPC the other day when he was down a slope from me.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Minaros
Wed Nov 19, 2003 7:28 am
#3

I noticed this as well last night on a hunt with my PA. Was really disheartening to see a LoS on our heals. I just don't see the point of it. For disease and Poisons I can understand but not on heals. Probably a bug and will get fixed 6 months from now.




Minaros Darkstar
Obsidian Alliance
Master Squad Leader/Carbineer
Gallion
Thu Nov 20, 2003 4:08 am
#4

wish I'd seen this thread before I posted another of my own.

I'm betting this is an intentional change, and it disappoints me terribly. Really erodes our superiority over regular master medics in my book. Especially in tight situations like fort tusken.
Kavedawg
Thu Nov 20, 2003 6:33 am
#5

LoS is computed from your ankle, enjoy



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Page 1 of 1
Previous Next