Combat Medic Archive
Thread: 1hp point or is it ?
I was doing missions on Dantooine and decided for fun see if my assumptions about 1hp problems would be correct.
So I pick myself a nice "Rebel Medic" NPC who was too busy shooting AT-ST and poisoned his mind pool (note - I am carbiner and don't have specials to attack mind pool) I waited patiently (without attacking) till his mind ticked to 1. Then I pulled out my carbine and started to attack him with default attack every 2 sec.
1st shot - miss
2nd shot - hit (for about 200)
3d shot - hit (for about 150)
Did he die? NO. 200+150 = 350 health damage = 35 mind damage - way below his regeneration rate (had to use cripple shot to finish him).
Note that PvP player will have BETTER regeneration rate, and BETTER armor protection.
so if you think you will be able to kill ANYONE with CDEF (or without going to novice pistoleer/carbiner) - you are sadly mistaken, 1hp on paper in actuality means unkillable (by pure CM) opponent unless you get real lucky and hit him as poison ticks.
Our corresponded - please, please submit this feedback to developers.
And patch notes say "all Dot will now stop at 1point"
The problem is not with the fact that they stop, the problem is with the fact that any semi-decent opponent will have this point regenerated back to un-killable in no time, if you have slow weapon (not "l337 d00d" FW5 that fires every 1 sec) or if you are unlucky with your first shot and miss...
And besides MANY people are not going carbine (or pistol), they going Doc. What do you suggest they do ? They don't get any specials.
Ohh.. wait I know - we should bring smuggler/BH friend with us so he can kill them using his cone attack. Wait a second... he can do just that without our poison's help!
"Action poison? The one where you can cure 15 seconds of poison ticks with one application of stim B avaialbe to novice medics ?"
Well your original experiment was PVE. In PvE use the action. In pvp, use both mind and action. That way he can't heal. And *gasp* forbid you should have to use 2 CM moves to take someone out instead of just 1.
MichaelF77 wrote:
Action poison? The one where you can cure 15 seconds of poison ticks with one application of stim B avaialbe to novice medics ?
And besides MANY people are not going carbine (or pistol), they going Doc. What do you suggest they do ? They don't get any specials.
Ohh.. wait I know - we should bring smuggler/BH friend with us so he can kill them using his cone attack. Wait a second... he can do just that without our poison's help!
It's all about planning. As a pistoleer, I carry Health poisons to use against mobs, and Mind poisons for PCs.
I'm not sure where your numbers are coming from though - I've never studied it that much, but why would 350 health damage (or action, can't remember which one) cause 35 mind damage? I've killed people at one mind using the default pistol attack, you just need to wait for a mind hit. Sounds like you got unlucky and didn't get one, but default attacks do hit pools at random.
Hope that helps...
Dr. Grim
The people who are against ths obviously arent combat medics i dueld my BH friend which was kind of a joke i had to ask him not too shoot me but too just take my poision. Ok so i poisioned him with mind poision pot 85, eff 320. So it took about 40seconds to get him to 1hip so im a carbineer also so i used scatter shot. My frist 2 shots missed my third didnt hit the mind pool the 4th didnt hit the mind pool and the 5th hit the mind pool and incapped him after 1minute and 20 seconds. The funny part about this is that i almost killed myself trying to get that 1hp because i drained my pools so much from firing my carbine. We did this again and this time my Bh friend attacked me back before i could throw a poision i was kd and he killed me in 14 seconds without me even having a shot or a poision. Now given i would never go toe too toe with a Bh in P vs P but it made it very clear too me that this wasa major nerf for a MCM is there any MCM here that can say this has no affect or that hasnt crippled the whole profession?
Aquitis DarkMessenger (DARK)
"As carbiner I can outdamage those 2 poisons by far in 4 seconds with 2 crippling shots.
Do you not realise that you have taken ability to KILL from CM class?"
Someone said disease + poison kills. Try to see if that is true. May get nerfed or may not, but currently the flame dot on flamethrower still incaps.
As for killing. They took the ability to SOLO groups of 10+ people from the CM class, and added a feature that will actually take TACTICS and a few of your extra points into a weapon to take someone 1v1. No you shouldn't be able to outdamage a carbineer. That's for **edit** sure. It's a pure combat class that doesn't get AE disease and AE heals.
What they did with this was make the CM what it was intended to be: a huge support role in group combat. Not a lone gunman taking out crowds of people.
"Ok so i poisioned him with mind poision pot 85, eff 320. So it took about 40seconds to get him to 1hip so im a carbineer also so i used scatter shot. My frist 2 shots missed "
So how much per tic is that? Because when I get piosoned its for 520 a tic and i last about 3 seconds. If you're not using 500+ per tic poison in your example then your example is irrelevant.
> the CM class, and added a feature that will actually take TACTICS and a > few of your extra points into a weapon to take someone 1v1.
Tactics ? I just demonstrated that using ELITE profession default attack + fully mastered hybrid is NOT enough to KILL (as in make incapped) in either PvE or PvP. Your "tactics" do not change the fact, they just workarounds.
I have an idea - how about we change your smuggler shots so that you can't KILL people - you can do damage (about 150 a sec to match our poison DPS), but your last shot does not kill them.
Yeah, this is definitely worse than what I was expecting. I don't think it's totally bad mind you, but I was definitely expecting a 1 shot kill once a MOB, especially, hit that 1 point limit. Then again when I originally suggested something like this I was also expecting they wouldn't allow regen, only that it would go to 1 hp and stick there. I guess that was just too much to code in.
So at any rate, you can color me dissapointed. I can live with this, but I was really expecting something a little better. In all though this really only afects the solo experience. It's made no difference for me at all in group play.
AquitisCM wrote:Now given i would never go toe too toe with a Bh in P vs P but it made it very clear too me that this wasa major nerf for a MCM is there any MCM here that can say this has no affect or that hasnt crippled the whole profession?
Aquitis DarkMessenger (DARK)
Is it a nerf? Absolutely. Does it cripple the class? In my opinion no, at least not for my style of play. My primary function as a MCM has always been as a group healer and I'm **edit** good at it. When I take the time to target the enemy and toss a poison I immediately make myself a target whereas if I just sit back and pop off area stims or single ranged heals I don't usually catch their attention as fast and I'm doing what I'm spec'd to do: Heal others effectively in combat.
A perfect example of this is a battle I was in the other night. There was a MCM in the opposing group as well and he did nothing really but fire off poisons and heal himself as my squad mates attacked him. It was a 10 vs 10 faction fight. All I did was heal damage (and yes I used mind heal 3 times in said battle and must say it was worth every wound) and cure poison. We did not lose a single squad member and we ended up killing all of them. imho had the enemy MCM been focusing his attentions on keeping his sqaud alive rather than doing as much damage as he could it may have been a very different battle.
Do I like the 1hp change? No, because it IS a nerf brought about by all the L337 whiners who got tired of getting killed by what is ultimately a support class unless you take an elite weapon tree (which I did not). My 2 cents.
Dr. Grim