Combat Medic Archive

Thread: NOTICE TO ALL COMBAT MEDICS---STOP CRYING!

Oklu
Sun Nov 23, 2003 5:58 pm
#1

I am a Master Combat Medic and I felt that the Poison Nerf was going to kill our class. BUT, it doesnt have that much of an effect. If you use good strategy you can still perform quite well. As a matter of fact, I just competed in a large fight night that are server hosts and I placed THIRD. Pretty good for a "Support" class in my mind. If you can stay alive long enough to place one shot into your target once the poison drop them down to 1hp then you don't deserve the kill. MOST OF ALL, I think the NERF on all DOTs actually saved us from a bigger NERF to our class. Poisons are stronger now since Advanced Resilience Compound now works and the Area diseases work so in group raids we can provide the kind of "support" that can sway a battle. SO, stop crying...adapt and adjust or strategies and lets focus on other issues of our class. For those of you that agree with me thanks in advance for your support and for those that disagree go ahead and move on to another class because I'm tired of hearing you whine.



Oklu

Oklu
Sun Nov 23, 2003 6:01 pm
#2

The one star ninja strikes...Post your thoughts my friend!
w00tuberewok
Sun Nov 23, 2003 6:09 pm
#3

i partically agree but whne your not master your worthlesss my holo said CM and my poisons dont do enough damage to get them down to 1 hp





Pingo the all mighty wookiee god...o yea Mingo uses this too because his retarded friend got his account banned
ogreb42
Mon Nov 24, 2003 12:38 am
#4

I have to agree. It'd be nice if poisons could incapacitate, but really removing that only affects what happens after you have been defeated. It was nice before, when you could strike from beyond the grave with a poison tick. Now, a CM doesnt really stand a chance 1 on 1 with a standard weapon class. But, thats not necessarily a problem, considering what they can do when properly supported.


I've started to view the CM to be similar to a mage in other MMOG's. If you go head to head with a warrior type character, things look a little bleak for you...unless you can stay away from that weapon, you're dead. However, if you have some others in your group to keep the enemy at bay, you can dish out some respectable damage.

Gallion
Mon Nov 24, 2003 3:37 am
#5

Its fantastic that Advanced Resilience Compounds are craftable now, but that doesn't instantly raise the power of all poisons, alot of CMs don't have the resources necessary for the Advanced components. The only constant resource we have is yavin fiberplast, and that is expensive and difficult to get for our economically challenged profession.

I don't really mind the +1 nerf myself, I've always been of the opinion that the path to victory for a combat medic is through defeat by making my opponent wish they hadn't fought me because they'll acrue so many wounds. This doesn't work so well in practice since a quick trip to the cloning center curtousy of a friend duel/deathblowing "cures" disease.

Regardless of that, the addition of line of sight to our ranged heals is what really breaks the class for me. Small Stimpack Ds are alot easier for me to produce, I can make more money selling them, and now they work every bit as well as their ranged brethren since we have to be right on top of the target in most any healing situation.

OK, we're a support class, whoopie. Return our ability to be supportive.
SexyJabbaTheHutt
Mon Nov 24, 2003 6:03 am
#6

Ok..so I'm thinking, today's diseases can kill a man. Lab created ones from TODAY. Star Wars is supposed to be set in a time where technology has advanced. Why the hell did the diseases/poisons regress ? the 1 incap rule should be put in, I don't mind the +1 after first incap. Gives the body time to combat the poison.

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