Combat Medic Archive
Thread: The Newest CM FEATURE!
Okay, like I said above, I despise exploits. This however, I don't honestly see as an exploit. Here is my take on it:
This is me, a Combat Medic, using my primary attack repeatedly against a target. Just because the bloody Gubur isn't dying is not my fault. Thanks to the wonderful new and improved +1 cap, or as I like to call it, the new CM Med XP Grind Nerf, we can grind through CM and Doc in just under an afternoon. Thank you Devs, we needed to be able to do this faster. It took me all of two days to Master Doc. Jeez, that was rough. *wipes a half a bead of sweat off his brow* Anyway, hopefully this will push the devs to the 1 incap +1 cap instead. That way our poisons CAN kill. Even the taper off idea is acceptable. However, this +1 cap thing has to go. I don't always want to group. Give me the option at least.
What is new here?
You got Med Exp For Apllying Poisen on Creatures before this Patch. And with your Marksman requierment you can esay deal the last Point to kill, you dont need to Group to kill somthing!
The Patch fixed an "Exploit" or better a Bug that was in before. Before this Patch you could Poisen Creatures and have a friend attack every poisend Creature 1 time to get full exp. Mostly used for unarmd exp training.
Eriki,
You just don't get my humor I guess. I ground over 60K med XP on two creatures. Nuff said. Exploit or Feature, you decide. lol
Aren't the newbie mobs very resistant to this stuff?
Anyways if you want serious xp, grab an area C poison, get a group for fort tusken, run into a room with 20 tuskens and spam that poison, you will master doc and CM in a minute.
So, you're a Novice CM, trying to grind away on the Med XP and fly through the branches. What's the best way to do it you ask? Well, I can tell you. Now, sit in the med center, heal every wounded idiot you come across until you reach Combat Med Support 4. Now you're ready to go.
Run to your nearest CM supply store and buy a couple C poison packs. Of course, it's not that simple. Now you need to go visit your local Master Doc and pay him 4-6K for a full set of buffs. Pull out your Muon Gold, don't worry, I won't tell RSF or CorSec if you don't.
Now you're ready. Run just outside of town, any town. Put your weapon away, and target the puniest creature you can find. Spam /applypoison until you are entirely out of packs, don't worry, you're unstoppable. At 500 XP per successful application, you'll have 4,4,0,4 in roughly an hour. The best part, the creatures will not die. Did I hear that right? Yes you did, thanks to the wonders of new medicines and newfound immune system enhancements, nothing can die from poison anymore. So go ahead boys, drink all of your Arsenic and go back to bed. Selenium? No problem, these creatures are tough guys.
This bit of sarcasm brought to you by the following sponsors:
Ryl Spice, the only way to fly.
Dark Sovereignty medical staff. If it's broken, we can make it hurt more.
Master Doc enhances, PLEASE GIVE ME YOUR AVIAN MEAT!
Combat Medic Grinders Association, if they broke it, we'll abuse it.
Note:
I do not support exploits, nor do I use them intentionally. This however, I could not resist. It was far too amusing that I could learn back two skill boxes on two creatures in 10 minutes. I had almost given up on CM, now it just looks like I'll have to combine Disease, Poison and weapon bleed and cry about how things don't die. lol
Very good... so if you are really daring, you could get some area poisons B level or C experimented down), buff and armor up, walk up to a gubbur lair, pop the lair, peace, and then poison. Might as well get 1200 or so exp a pop instead of 500 (though you will be getting hit by 4 gubburs at once - oh, the horror!).
Sounds exploitish, but no worse than the other medical exp exploits out there. Very funny stuff.