Combat Medic Archive

Thread: MCM vs MCH

DarkNexus1014
Sat Aug 20, 2005 2:20 pm
#1

MCM is really nice, but if you're willing to grind it, MCH can add a bit of nice utility (and more damage than poison and fire I'd guess.) However, MCH with good pet specials takes a far longer time to grind than MCM.

Also, MCM doesn't have to worry about all the bugs that plague Creature Handlers. Infect doesn't work very well, but we're still good at what we do. The DOTs are great against high armor enemies, and in PvP (because they ignore damage reduction.) If you have a CH pet with Armor Break though, you'll probably kill things a lot faster with that.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Ionscout
Sun Aug 21, 2005 12:56 am
#2

Simple Q: MCM vs MCH who does more damage vs a single target, meaning who would kill it quicker?

I ask because im currently an MBH + carbs 0400. I can master either CM or CH and still have some kind of healing ( in the case of CH ). I dont do much PvP ( very rarely ). So vs high level targets solo with either of these professions I was looking to augment the above mentioned template. Some extra added damage to help the fight finish faster.

Thanks!



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
hanli9
Mon Aug 22, 2005 6:02 am
#3

COMBAT MEDIC FTW



Agowe S - Pempo Mc
Special Recovery Division
SRDiv
MSwords/MDoc
Redondo
Mon Aug 22, 2005 8:01 am
#4

you might check out this post as well. It has a good discussion about MBH/MCH.



Prin Eckbo
Hall Monitor

Davep122
Mon Aug 22, 2005 8:24 am
#5

CM is very handy, you rarely need to worry about being incapped as you can keep healing yourself(to a certain extent) as long as you have a good combat prof to back it up



Ike
- SS -
Corbantis
Master BH/Master CM

It is easier to fight for principals than to live up to them

Ionscout
Mon Aug 22, 2005 11:46 am
#6

Good stuff! Thanks heaps. I'm having ALOT of difficulty chosing between them. I managed CM4202 was quite frustrated about thyroid rupture not working, and the DoTs didnt seem to do much damage for mind they chewed up 9 If they stuck ). I tried a dbl chv mark and could'nt land a DoT. I fell back to my original template technique Carbs + heals and it pulled me through. The attempts to land DoT's seemed to kill my mind as well. That made me leary as well when the dbl chv marks can drain your mind in heals alone.

I like the idea of pets but seem to lose ALOT of healing power with that template. ( drop from 1100-1200 to approx 700 - 800 )

In short Im torn.

At the very minimum I want to keep MBH + Carbs 0400 + ( healing enough to survive a dbl chv mark ). Can MCH pets compensate in damage for the 300-400 point drop in healing?

I guess im looking for something different and fun, that adds a lil bit of content without sacrificing effectiveness in MBH ( PvE ).

I may be asking too much.

Thanks for all the patience and help!



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
SioBabble
Mon Aug 22, 2005 4:42 pm
#7






Ionscout wrote:
At the very minimum I want to keep MBH + Carbs 0400 + ( healing enough to survive a dbl chv mark ). Can MCH pets compensate in damage for the 300-400 point drop in healing?





The highest level pets (level 60-70) do damage up to 400 or so. My gaping spider hunter (level 69) has a damage range from 102 points to 404 points with a to hit of 2.0.


The biggest catch with CH nowadays is that because of the new system, pets must be leveled just as a player is leveled to be able to learn the special commands. The CH must first learn the command from a pet with the abilityfrom random tames, and by leveling thetame you will eventually learn that ability and be able to train it to other pets. A wide variety of state attacks such as stun, intimidate, snare and the very elusive "pinning attack" which is thought to be a root are available. These attacks come in three different levels, but the CH community isn't sure that they are properly powering up by level, and the usefulness of a number of the specials is in question, we're not sure if they're working as intended or in some cases what exactly the intention is.


So, CH is now grindy to rival that of Jedi. Which means you'll need to spend a lot of time working with your pets to both learn from them and prepare them for the specials you'll use in combat.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Nueanda
Mon Aug 22, 2005 9:52 pm
#8

I've beena master cm since the beta release a couple of years ago. I made my alt go Master BE and CH when the CU came out. IMO, if you want damage go CH. Even though, yes, it is now grind-city, you will get more damage out of your pets than you will with CM. For instance, if you master CH, you will be able to call 3 CL 20s, that when grouped with you will dish out 250+ points of damage each, which may CH's prefer to just one CL 70 pet doing 400s. In addition to that, you get a whole bunch of options with the specials, stuff that you can mix and match to your playstyle, or situations you find yourself in.


With CM, if your not after more damage ability, you get lots of fun abilities, and you make yourself more group friendly, since in addition to everything else you can do, reviving peeps is a plus.


PM me if you want to talk details.





Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
TatterSalad
Tue Aug 23, 2005 6:14 am
#9

Currently, MCM is the dominate single prof in the game. Not sure if it will stay this way or not. In the past regardless of the cries against MCM the devs did nothing. But you never know, maybe they will actually do something this time.



"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein
DarkNexus1014
Tue Aug 23, 2005 6:52 am
#10



TatterSalad wrote:
Currently, MCM is the dominate single prof in the game. Not sure if it will stay this way or not. In the past regardless of the cries against MCM the devs did nothing. But you never know, maybe they will actually do something this time.





Are you a Combat Medic? I'm curious, because we're not very "dominate." Do you mean in numbers, or in strength? In numbers, there are less CMs than there are Docs, and Bounty Hunter is the most common combat profession in the game.

In strength, no again. Our DOTs are weak, our debuffs are useful but they won't win a fight. Our heals are decent, but mind-intensive. CMs are great when combined with another profession, but that's due to the player.

"Dominate" single profession? Try beating anyone with just Combat Medic. It's a lot harder than you think.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Garlonbs
Tue Aug 23, 2005 7:23 am
#11

I have a character (MCH / MCM / BH 0400) and using a lvl 69 Gurrek, I can have him tank lvl 84 Nightsister Stalkers with no problem at all. Normally I only have to throw him a ranged heal once and just use ranged / critical shot. Have to be carefull early in the fight using the critical too much or i will pull agro. The point is, a good CH pet CAN tank high lvl mobs but you have to get used to it taking a little bit longer. On the good side, it has saved me a fortune in replaceing armor since the cat has a 7k ham, 4000 armor and does not even have any training slots used yet.
Redondo
Tue Aug 23, 2005 9:33 am
#12






SioBabble wrote:






Ionscout wrote:
At the very minimum I want to keep MBH + Carbs 0400 + ( healing enough to survive a dbl chv mark ). Can MCH pets compensate in damage for the 300-400 point drop in healing?





The highest level pets (level 60-70) do damage up to 400 or so. My gaping spider hunter (level 69) has a damage range from 102 points to 404 points with a to hit of 2.0.


The biggest catch with CH nowadays is that because of the new system, pets must be leveled just as a player is leveled to be able to learn the special commands. The CH must first learn the command from a pet with the abilityfrom random tames, and by leveling thetame you will eventually learn that ability and be able to train it to other pets. A wide variety of state attacks such as stun, intimidate, snare and the very elusive "pinning attack" which is thought to be a root are available. These attacks come in three different levels, but the CH community isn't sure that they are properly powering up by level, and the usefulness of a number of the specials is in question, we're not sure if they're working as intended or in some cases what exactly the intention is.


So, CH is now grindy to rival that of Jedi. Which means you'll need to spend a lot of time working with your pets to both learn from them and prepare them for the specials you'll use in combat.






SioBabble is right on the money with CH. It is a toss up right now. On the surface and looking at what some CHs are doing with pets it looks like it will be a very tactical profession. Meaning you will be able to have additional attacks from your pets and more variety. It also gives a jedi something more to worry about and forces them to be tactical. The problem with CH in PvP is twofold. First, you will need to spend an unknown amount of time to make your pets effective. This not only means finding the pets you want, but finding the skills you want to train, then leveling pets and training them. That could take a while. Second, CH can be a bear (hehe) in PvP simply because it is a lot more management. You are no longer watching your health and your opponent's health, but the health of up to three pets. Plus you are using your specials and also managing the actions of your pets. Once you sacrifice a combat prof for MCH you have to manage your pets or you will not fare well. MCH is effective, but it is half your combat template, meaning your pets are your weapons and your lifeline. So, MCH in PvP is not an easy task, not too difficult, but a little more to manage than just hitting specials.


Comparing MCM to MCH, I would say if you effectively trained pets to do what you want to do in PvP with snares, KDs, and other states, the damage output of the pets would probably be equal or close to the damage you could hope for with CM attacks. So as long as you have enough CM to heal you should be good. I would say that overall as a MBH/MCH you will not be "uber", but you will probably be able to get more successes than losses. And it is a nice variety since it will allow you content training your pets.





Prin Eckbo
Hall Monitor

Louannarchy
Wed Aug 24, 2005 9:10 pm
#13


Hi


Im at work just trolling thru the different forums... never been to cm onebefore. I have a little bit of input here that might be helpful. I am MCH/MBH/CM4/3/3/3 with 3 in the fs ranged speed tree. Love the template. My bacta shot/throw is doin 1.4k heals and my area heal is 1.2k. I have bio modded clothing and a med droid out to give me the healing boost I need and It works well. I just recently dropped Pistoleer x/x/4/3 for CM and I have been slowly working more confidence into myself. My pets are strong... 537max damage on one pet to be exact and on average against a cl80 mob he is hitting him for 265dmg every second that ticks by. He has imperilling feint which acts like a armor break... adds a little more damage to both of our attacks. I also have a Cu Pa with blind, stun, hamstring, kd, intimidate, and armor break attack. He is my trusted companion on the sands of tatoo when we are hunting Krayts. Before I switched from pistoleer to cm we were doing giants on down to juves solo. Since the change I got the confidence up last nite to go kill some krayts. We tanked the juves and skirted/kd'd the canyon. Took a slight change in hunting technique to adapt... but in the end we was back to droppin krayts with just a lil bit of jogging/tactics. Learning the specials to teach new pets dont take long. On average its possible to learn 6x L1 skills in an hour or so once you find them... and finding them is not hard either. L2 and L3 abilities take bout an hour each to learn. Not too time consuming learning at all.


The teaching part can be difficult. IF.... and I do say IF you happen to find a ch giving up his profession and he is willing to part with some already full grown adult sized pets... they are ez to get the ability slots opened up to teach him. You can open up a slot per rollover on a pet to teach him a skill, and the rollover on a pet normally takes an hour or less in a grind group. The longer way is to take a fresh baby pet and start workin with him from scratch. The rollover rate is the same in time... but you will not unlock abilities everytime like you can will a full grown adult. New babies take longer to teach.


Pets vary in ham/damage now. I have pets that I am training for specific jobs. My Cu Pa is for krayts and my Narglatch is for BH mission npc's. I have a 9k+ ham cat right now that I have no skills trained on, but have 5 slots opened up so far on him. I'm sure I will be able to figure out a use for him later on thou.


I have never been MCM... so I dont know the full benefits of the profession, but I am very attached to my faithfull companions.




Louannarchy Lade'Iam - Planet Vagabond
Luu' Fuu - Struggling Combatant
Luu'Anne Love -Botched transfered character
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