Combat Medic Archive

Thread: Viability of MDOC/MCM and 4000 Rifles

TeamTwin1
Wed Aug 31, 2005 3:39 am
#1

Playing around with a template builder and just wanted your thoughts.





MikeMcB
+SoS+
Master Rebel Spy
Not gone, just chillin'
Emmgel
Wed Aug 31, 2005 8:15 am
#2


Extremely powerful template, but be prepared to spend money to get tapes/AA's in order to improve rifle speed/accuracy or you'll suffer from the ack of firing speed tree that is rifleman 0004. Don't bother getting speed below about 1.65/1..7 though as chances are rifle-wise it'll be the fixed-time delay of BH shots (Adv. Crit and Torso Shot) interspersed with Headshot that you'll be using.


Good battle armour is a must - preferably ADK'd. Short of a full template MLS in group, you'll be the one getting aggro, especially if you are the sole/main healer - which you likely will be.


If you can afford the setup costs to really maximise this template it is a fearsome one for both pvp and pve. But as I say, be rich if you want to really get the most from it.


Emmgel


Flurry


Brainplay
Thu Sep 01, 2005 12:51 am
#3


I gotta disagree on it being viable. As a pure medical support its great for both pre-combat and actual combat. Your offensive firepower will be pathetic though. Most of your MIND will be dedicated to keeping people healed and the occasional debuff. If this is meant more for you as a solo template then its overkill in the medical areas.


First off you speed, accuracy, and specials will be extremely small and limited with only 1 tree of rifles. The DoTs aren't going to cut it with what you can do as a master rifleman.


Medical wise you really on need 4/0/0/4 to take on sufficient heals, efficiency,and buffs. Combat medic by itself gives you plenty of medical and solo group support although bacta infusion is really nice to have. The resists are nice actually seeing poison or disease on someone in a fight other than 1v1 duels is rare. That and Jedi dont poison people (other than brain rot). Likewise you can master doctor and pick up the 0/0/0/4 line for the debuffs. CM is cheaper in skillpoint cost but doesn't have some of the nice pre-combat ablities that doctors do that are very nice.


Try this template:


Master Rifleman,Master Combat Medic,Doctor 1/0/0/3 - Gives you pure offense from rifles, good heal ability (including a bacta infusion), and great debuff ability. Also gives you the full health and action buffs. You only get the 5% mind and 15% speed buff. This can be remedied by taking Doctor 0/0/0/4 but will mean relinquishing bacta infusion. However, it will let you buff for the full 10% mind and 25% speed. The big difference between master doctor buffs and 0/0/0/4 is really the duration. A medical droid and some bivoli will help close that gap....oh and you can heal wounds too.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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