Combat Medic Archive

Thread: crafted enhancer questions

jokerbacca
Sun Sep 04, 2005 11:12 pm
#1

On the crafted healing enhancers are they worth it? Do they generally help a bit or are they just for show?


Now on to the offensive part of CM. I was a CM pre-cu and was completely an totally dependent on crafted materials. With all that said, are the enhancers for the various toxins, poisons, and crowd control abilities worth it? has anyone tested some samples? I'm very curious and not sure whether to have these made. The information will help me make my decision with what to do with the rest of my template. Thanks.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
BadgerSmaker
Mon Sep 05, 2005 1:05 am
#2

Enhancers, most useful to least:


Bacta Toss Enhancer - extra healing strength


Bacta Spray Enhancer - extra healing strength


Deuterium Toss Enhancer - better stick rate and occasional extra tick strength.


Neurotoxin Enhancer - better stick rate and occasional extra tick strength.


Thyroid Rupture Enhancer - extend duration of Thyroid Rupture by a small amount


Traumatize Enhancer- extend duration of Traumatize by a small amount





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
jokerbacca
Mon Sep 05, 2005 10:55 am
#3

Thank you very much.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
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